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NPC Generator

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Advanced [show]


Manfred Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears grey painted combat armor at almost all times, and his gloved hand is found clutching a greatsword. He sports a long white beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.

Personality: His tongue was cut out and he uses sign language. He plays an instrument quite well.

History: Manfred was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to his spouse's obsession with being a Glassblower they were divorced and he won custody of their son. He worked as a Interpreter, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Artistic. Flaws: Disease. Bonds: Family, Mentor. Occupation: Interpreter

Voice: Speaks with lips pursed

Attributes [hide]

Manfred Radcliffe, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)9 (-1) 9 (-1)10 (+0)
Skills Arcana +1, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 11000 cp. 1 Half-Plate. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Trym Wheatley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His mother raised him in a mountain cabin. Trym was born on a far southern desert where he grew up under the tutelage of his father, an expert Unemployed. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is a bit of a kleptomaniac.

Ideals: Justice. Flaws: Ugly, Disease. Bonds: Nature, Immigrant. Occupation: Unemployed

Voice: Smooth and feminine

Attributes [hide]

Trym Wheatley, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 9 (-1)11 (+0) 9 (-1)15 (+2)
Skills Insight +1, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 2 Smokesticks. 2 Tanglefoot bags.


Social Check DCs


Hugh Hastings, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Merchant. His moppish white hair is in a traditional bowl cut. This brown eyed westerner is not easily forgotten.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in a small mountains village. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has worked as a Merchant like his mother before him.

Motivation: He desires power and/or immortality.

Bonds: Job, Nature, Adventurer. Occupation: Merchant

Voice: Farmer accent

Attributes [hide]

Hugh Hastings, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 6 (-2)11 (+0) 18 (+4)13 (+1)
Skills Intimidation +3, Medicine +6
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gilbert Wedgwood, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'3" and prefers to wear flannel. His hair is always cut to a buzz. This green eyed westerner is not easily forgotten.

Personality: He dislikes all the random violence that takes place in the west. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has worked as a Carter like his father before him.

Motivation: Meet up once more with his childhood friend; and he wants nothing more than to rejoin the army

Ideals: Pacifist. Bonds: In love, Military, Job, Adventurer. Occupation: Carter

Voice: Low and grunting

Attributes [hide]

Gilbert Wedgwood, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)14 (+2) 15 (+2)15 (+2) 12 (+1)9 (-1)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee -2 / 1d10-4, Ranged +4 / 1d10+2, Grapple +2

Possessions: 22000 cp. 1 Minor magic item.


Social Check DCs


Percival Wheatley, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting black shirt and pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair, when down, is lengthy. His blue eyes peer out from beneath his broad black hat.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He invites people to come help in his community garden.

History: Born in the east his family was never financially stable. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: His spouse's relatives view him with great suspicion; and he desires power and/or immortality

Ideals: Persistence, Philantrophist. Bonds: Poor, Adventurer, Family. Occupation: Masseuse

Voice: Hard of hearing, loud

Attributes [hide]

Percival Wheatley, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)12 (+1) 15 (+2)9 (-1)
Skills History +3, Insight +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 800 sp.


Social Check DCs

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