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NPC Generator

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Advanced [show]


Don Addington, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. Beneath his clothing is a huge mess of scar tissue. He wears a broad hat to cover his moderate length chestnut hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. The war was a terrible time for him, and Don does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in the west to a Miller, Don learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Doctor, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Flaws: Ugly, Depressed. Bonds: Slave, Job, Military. Occupation: Miller

Voice: Strong lisp

Attributes [hide]

Don Addington, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)16 (+3) 13 (+1)17 (+3)
Skills Acrobatics +2, Insight +3
Senses Passive Perception 11
Languages Common, Celestial, Elven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 8000 cp. Solid gold idol (400 gp).


Social Check DCs


Justin Shelby, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His right hand appears badly burned and disfigured. His hair is white and very short. His eyes are brown and he is always smoking a pipe.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Energy wise he seems alert and responsive.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Butcher father left him crippled. He has built up a small fortune and can afford his own way.

Motivation: To find somewhere to settle down.

Ideals: Professionalism. Flaws: Mundane, Disease. Bonds: Rich. Occupation: Armorer

Voice: Prounounces S like Z

Attributes [hide]

Justin Shelby, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)9 (-1) 12 (+1)13 (+1)
Skills Acrobatics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 18000 sp.


Social Check DCs


Reynard Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean black cloak covering his clean studded leather, and he perpetually has his nunchaku ready. He has black hair. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to make almost anything out of random pieces of junk.

History: Reynard lived on a farm with his mother, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has been saving his money to try and buy his brother's freedom.

Motivation: Meet up once more with his childhood friend; and an old rival family wants him found

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Family, Adventurer. Occupation: Fortune-teller

Voice: growls and snarls, animalistic

Attributes [hide]

Reynard Winthrop, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)16 (+3) 9 (-1)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Undercommon, Dwarven, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Drogo Blackwood, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is generally well dressed albeit a few years behind the times. He has wavy brown hair. He wears crescent spectacles with a black brim.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a logical person and will generally grow upset if things defy logic and science.

History: Drogo lived on a farm with his father, near the main road leading to a nearby town. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has been saving his money to try and buy his brother's freedom.

Motivation: He doesn't get along with people that don't share his tastes; and doesn't want to be a scribe and was forced into it by his family

Ideals: Athletic, Logical, Impeccable. Bonds: Attractive, Family. Occupation: Scribe

Voice: Speaks in third person

Attributes [hide]

Drogo Blackwood, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)10 (+0) 10 (+0)12 (+1)
Skills Animal Handling +2, Deception +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2200 sp.


Social Check DCs


Robert Graham, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'8" and is typically in his Stableman uniform. His right hand appears badly burned and disfigured. He wears his auburn hair up in a very large beehive style do. His blue eyes are passionate and lively.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His religion dominates his actions; and to be a detective again

Flaws: Antagonistic, Disease. Bonds: Job, Religious. Occupation: Stableman

Voice: Dark and ominous

Attributes [hide]

Robert Graham, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)8 (-1) 17 (+3)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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