Clerebold Gracey, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears professional attire. He keeps his red hair in a pixie cut. His eyes are blue.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a small toy that he constantly fidgets with.
History: He was born to loving parents in a slum to the south. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has dedicated himself to building a better kind of golem.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Addict. Bonds: Attractive, Poor, In love, Adventurer. Occupation: Ruler
Voice: French accent
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. Violet garnet (200 gp). 1 Banded mail. 1 Darkwood Shield.
Hugh Pinkerton, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He likes to wear ponchos typically of a light grey in addition to tight pants. His whole body is exceptionally muscular. He sports a long white beard, and similarly colored long hair. He has violet eyes and a grey hat with a black feather.
Personality: He snorts whenever he laughs or is feeling confident. He enjoys reading and quiet.
History: When he was but 8 years old his parents immigrated from the east. Brilliant and gifted he never wanted to apply himself. He is searching for what he claims is his rightful reward.
Motivation: He loathes his own lifestyle; and to reunite with his old friends
Ideals: Logical, Gifted. Flaws: Depressed. Bonds: Immigrant, Adventurer. Occupation: Healer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 18 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Terran, Celestial, Ignan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 6000 cp. Amethyst (90 gp). Rhodochrosite (5 gp). 1 Minor magic item.
Trey Alby, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears tight fitting clothing which further accentuates his frame. He wears his brown hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.
Personality: He loves telling others what to do and how they should feel about things. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born in the east, but his parents moved at a very young age to the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Athletic, Opinionated, Philantrophist, Fighting. Bonds: Attractive, Immigrant. Occupation: Crown-heir
Voice: Speaks in third person
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 13 (+1) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Infernal, Druidic
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
Possessions: 11000 cp. 1 Good lock. 1 Climber’s kit.
Henry Heiser, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing the road beaten gear of a warrior. His auburn hair is singed and shortened. His ears are large.
Personality: While he acts the brute, he is far gentler than he would appear. He receives visions of the future at random moments
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His family was turned out during the war. He and his family wandered south to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To end his boredom.
Ideals: Fighting, Gifted. Flaws: Ugly, Mundane, PTSD. Bonds: Poor. Occupation: Adventurer
Voice: Stutters
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: Just what you see.
Justin Kenley, Male Human [Permalink]
Personal [hide]
Description: He wears tan painted combat armor at almost all times. He has a slight overbite and is overall scrawny. His small hat is riddled with cuts and holes. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a Painter first and foremost. He believes firmly that knowledge should be universal. A true patriot, Justin would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He got into the Painter business at a young age. A gifted student he started as a Miner, but he got bored and became a Painter. He's since become an addict/alcoholic.
Motivation: To be a Miner again; and he'd like to take his coworkers down a peg
Flaws: Ugly, Addict. Bonds: Job, Military. Occupation: Painter
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
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