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NPC Generator

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Advanced [show]


Gerald Dumph, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a worn and beaten armor. He wears a colorful flower in his brown hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will rave to anyone who will listen. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Gerald was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Tailor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and expand his business

Flaws: Addict, Insane. Bonds: Attractive, Job. Occupation: Tailor

Voice: Boston accent

Attributes [hide]

Gerald Dumph, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)12 (+1) 14 (+2)12 (+1)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Gerard Haley, Male Human [Permalink]

Personal [hide]

Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a penchant for wearing a ring with an oversized opal on his left hand. His wide-brimmed hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Healer arts, while his father instructed him in etiquette, music and courtly manner. A gifted student he started as a Barrister, but he got bored and became a Healer. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and to be a barrister again

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Healer

Voice: Spits words with contempt

Attributes [hide]

Gerard Haley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)12 (+1) 7 (-2)17 (+3)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


John Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears loose pants and a collared shirt complete with sweater beneath his coat. With bright auburn hair and a scraggly beard. His green eyes lackadaisically let the world flow into them.

Personality: He is extraordinarily eccentric. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a island tribe. His father took him hunting and taught him how to get in the mind of other creatures. Days after completing his studies, news broke out that his hometown was attacked by dire rats. John was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He is greedy; and many dire rats want him driven away

Ideals: Joker. Flaws: Insane. Bonds: Nature, Enemies, Rich. Occupation: Dyer

Voice: Slow speaker

Attributes [hide]

John Beckwith, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)15 (+2) 13 (+1)11 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2400 sp. 1 Darkwood Shield. 1 Breastplate.


Social Check DCs


Guy Wakefield, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears rags and sports a simple walking cane. His tied-back hair is white. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was always a brilliant, if unscrupulous mind. From his teen years he was always beautiful and desirable, so people have always doted on him. He got away from his former life and has fallen to alcoholism.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Optimist, Logical. Flaws: Insane, Addict. Bonds: Poor, Attractive. Occupation: Fletcher

Voice: Thin and wheezing

Attributes [hide]

Guy Wakefield, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)14 (+2) 8 (-1)9 (-1)
Skills Deception +1, Nature +4
Senses Passive Perception 9
Languages Common, Abyssal, Infernal
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 500 sp. A delicate brass dragon egg (70 gp).


Social Check DCs


Ernest Alton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears very tight pants and wife beaters, though occasionally he sports a red coat, he is not a threatening figure. He keeps his long silver hair kept up in a rat tail. His eyes are gray.

Personality: Confrontational and typically high on some drug or another. He always tries to repair and not replace. It was this mentality that drove him into the Courier business.

History: Ernest was born in the east. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. He struck the Courier job and began his own company from there.

Motivation: Wants to have a good time and be beloved; and he has money and likes to spend it

Ideals: Persistence, Optimist. Flaws: Addict. Bonds: Rich, Job. Occupation: Courier

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ernest Alton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)6 (-2) 13 (+1)10 (+0)
Skills History +0, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs

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