Gerard Graeme, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He typically wears a sleeveless long coat of deep yellow leather and dull white iron scale mail. His hair is silver and curly. His green eyes peer out from beneath his top yellow hat.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Energy wise he seems alert and responsive.
History: He was born to loving parents in a slum to the east. His family was turned out during the war. He and his family wandered east to less war torn lands. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Wants to work out more often.
Ideals: Athletic, Professionalism. Flaws: Terse, PTSD. Bonds: Poor. Occupation: Barrister
Voice: Draws out vowels
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Dwarven, Elven
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 5000 cp.
Trym Colton, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he is renowned for his bright black suits and hats. His white hair is greying along the sides and has receded to reveal a widow's peak. His half smiles and blue eyes are beguiling and draw you in.
Personality: He acts crazy and hedonistic. He is a logical person and will generally grow upset if things defy logic and science.
History: Gifted from a young age, Trym studied abroad. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the north, certain he would find work there.
Motivation: To pay off his debts; and doesn't want to be a jeweler and was forced into it by his family
Ideals: Logical, Gifted. Flaws: Hedonist. Bonds: Attractive, Immigrant, Debt. Occupation: Jeweler
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 1000 sp.
Manfred Harlan, Male Human [Permalink]
Personal [hide]
Description: This man wears very tight pants and wife beaters, though occasionally he sports a tan coat. He is muscular with a powerful set of arms. He wears his hair in dreadlocks. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Flattery will make him almost putty in your hands.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Body Guard, but he got bored and became a Priest. He was granted divine powers by his dying brother.
Motivation: To settle down with his crush; and he would like to get married and retire
Ideals: Joker, Gifted. Flaws: Selfish. Bonds: Job, Has a crush. Occupation: Priest
Voice: Italian accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 30000 cp. Tourmaline (110 gp). Black pearl (200 gp). Jasper (60 gp). Citrine (60 gp).
Gerard Ryley, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears tight fighting clothing, which leaves very little to the imagination. His golden hair is still thick. He has violet eyes and a red hat with a grey feather.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Flattery will make him almost putty in your hands.
History: Gifted from a young age, Gerard studied abroad. His family was turned out during the war. He and his family wandered south to less war torn lands. He moves from town to town, unable to find a place to settle.
Motivation: Expand his business.
Ideals: Fighting, Passionate, Gifted. Flaws: Selfish, PTSD. Occupation: Sailor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 7 (-2) | 11 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. White pearl (130 gp). Coral (130 gp). Obsidian (14 gp).
Gomory Bradley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a tan collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. With a patchy auburn beard and wild auburn hair. This hazel eyed northerner is not easily forgotten.
Personality: Prone to second guessing himself, he comes off as nervous. He feeds upon the attention of others.
History: The child of a Navigator, who enjoyed hunting, Gomory was taken on many hunting expeditions. A freak accident while working with his Navigator father left him crippled. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world; and he has decided he is irredeemable
Ideals: Logical. Flaws: Shy, Disease. Bonds: Attractive, Nature. Occupation: Sellsword
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 9 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
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