Gerald Skelton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears light armors faded through time and improper care. His brown hair is still thick. This brown eyed northerner is not easily forgotten.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born in the north his family was never financially stable. He went to a religious school and was inspired by the priests there in charitable deeds. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's in love; and his religion dominates his actions
Ideals: Optimist. Bonds: Religious, Poor, Has a crush. Occupation: Assassin
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 16 (+3) | 6 (-2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 16000 cp. Golden yellow topaz (900 gp). Silver pearl (70 gp).
Balimaar Compton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is drawn into a tight pony tail with a cross scrunchie. His violet eyes peer out from beneath his wide-brimmed white hat.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born to loving parents in a slum to the west. His homeland was ravaged by war and he spent much of his life rebuilding it. He became a Dyer soon after.
Motivation: Wants to open a new tavern; and he's in love
Flaws: Insomniac, PTSD. Bonds: Job, Poor, Has a crush. Occupation: Dyer
Voice: Strong lisp
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp.
Anthony Halsey, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. His hair is blonde and very short. His half smiles and gray eyes are beguiling and draw you in.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a very good compulsive liar and kleptomaniac.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. After coming to the age of reason, Anthony took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: To pay off his debts.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Debt. Occupation: Map Maker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Ignan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 9000 cp.
Nicholas Benson, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear black pants and tee shirts. He has a brown handlebar mustache and slicked back brown hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is obsessed with his god.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Nicholas was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He became a Locksmith soon after.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Job, Religious. Occupation: Locksmith
Voice: Breathy voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. Silver pearl (140 gp). Tiger eye turquoise (7 gp). Rhodochrosite (7 gp).
Wymar Budd, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a tight fitting green shirt and pants. He has white hair. His eyes are blue and catlike.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: From birth he was tutored by a cruel and relentless mentor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: To protect his home; and seeks redemption
Ideals: Philantrophist. Flaws: Secretive. Bonds: Mentor, Criminal record, Guardian. Occupation: Locksmith
Voice: Slurs words
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Ignan, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. Alexandrite (400 gp).
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