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Advanced [show]


Thomas Yardley, Male Human [Permalink]

Personal [hide]

Description: He wears a blue feathered hat and blue clothes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His green unseeing eyes seem to look past you.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Disease, Selfish, Shy. Bonds: Attractive. Occupation: Weaver

Voice: Deep voice with rolling R's

Attributes [hide]

Thomas Yardley, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)14 (+2) 11 (+0)12 (+1)
Skills Animal Handling +2, Arcana +4
Senses Passive Perception 10
Languages Common, Sylvan, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Masterwork studded leather.


Social Check DCs


Ernest Barlow, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this northern man prefers to wear green pants and tee shirts. His white hair is singed and shortened. His eyes are a pleasant green.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Optimist, Justice. Flaws: Ugly. Bonds: Religious. Occupation: Sailor

Voice: Creaky witch voice

Attributes [hide]

Ernest Barlow, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)12 (+1) 13 (+1)12 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 40 pp.


Social Check DCs


Gerald Staurheim, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft blue waves gently in the breeze. His red hair is smooth and relatively long. He wears large thick round spectacles.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, PTSD. Bonds: Rich. Occupation: Locksmith

Voice: Stutters

Attributes [hide]

Gerald Staurheim, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)14 (+2) 17 (+3)16 (+3)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 13
Languages Common, Draconic, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Theodoric Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has a slight overbite and is overall scrawny. His hair is auburn and very short. His thin eyebrows rest above his beady amber eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Theodoric lived on a farm with his father, near the main road leading to a nearby town. He was taken from his home at a very young age. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Family, Slave. Occupation: Courier

Voice: Breathy voice

Attributes [hide]

Theodoric Myerscough, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)10 (+0) 14 (+2)14 (+2)
Skills Persuasion +4, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anselm Remington, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Guard uniform, and carries warhammers. His silver hair is still thick. This hazel eyed southerner is not easily forgotten.

Personality: Cocky and sure of himself, he believes he is the best Guard born in the past three hundred years. He is an amazing painter.

History: Anselm hails from a village terrorized by drow. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to drow.

Motivation: Revenge; and balancing his hectic life and new guard responsibilities is difficult

Ideals: Fighting, Gifted. Bonds: Job, Enemies. Occupation: Guard

Voice: Jittery and nervous

Attributes [hide]

Anselm Remington, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)9 (-1) 14 (+2)12 (+1)
Skills Insight +4, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2600 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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