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Advanced [show]


Richard Stanley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears suspenders and violet workpants. His shirt is red, and he wears a heavy violet leather apron most of the time. He wears a small hat to cover his moderate length black hair. His green unseeing eyes seem to look past you.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Richard was born in the west. At a young age he loved to build and create. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He ran away from his former home and has been making his living as a Engraver for the past few years.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Persistence. Flaws: Disease. Bonds: Poor, Job, Adventurer. Occupation: Engraver

Voice: Scandinavian accent

Attributes [hide]

Richard Stanley, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 18 (+4)14 (+2) 15 (+2)8 (-1)
Skills Perception +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Undercommon, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Blue star sapphire (400 gp).


Social Check DCs


Rolf Shipley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a black vest and prefers brown and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: He is a hateful person. He taunts others and blames them for his problems. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's repulsed by the PC; and he wants to meet his childhood hero

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Interpreter

Voice: American accent

Attributes [hide]

Rolf Shipley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)15 (+2) 9 (-1)15 (+2)
Skills Perception +1, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Dwarven, Goblin
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Guy Altham, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a well pressed and immaculate suit (or dress). His hair is always cut to a buzz. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He comes from a rich eastern family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their daughter. He worked as a Jeweler, and he later adopted a second daughter.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Forgetful. Bonds: Immigrant, Family, Rich, Military. Occupation: Jeweler

Voice: Cold and demanding tone

Attributes [hide]

Guy Altham, Male Human Fighter 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)10 (+0) 9 (-1)13 (+1)
Skills Athletics +3, Deception +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 33000 sp.


Social Check DCs


Manfred Hornsby, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a grey and black handkerchief worn on his right side. He has a penchant for wearing a ring with an oversized ruby on his right hand. His silver hair is smooth and relatively long. His face is covered beneath a completely black helmet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He comes from a rich eastern family. In his youth he was a Animal Trainer, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. After a long history of fighting, Manfred and his spouse have recently divorced.

Motivation: He uses money and sex appeal to get what he needs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, PTSD. Bonds: Rich, Attractive. Occupation: Mortician

Voice: Dark and ominous

Attributes [hide]

Manfred Hornsby, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)15 (+2) 10 (+0)12 (+1)
Skills Acrobatics +1, Survival +2
Senses Passive Perception 10
Languages Common, Infernal, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Gerald Royston, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man dresses well, wearing tan shirts, loose pants, and blazers most of the time. His auburn hair has been sun bleached extensively. His eyes are amber and catlike.

Personality: Gerald is depressed about a lot of things. He tends to be a nihilist. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: When he was but 6 years old his parents immigrated from the north. He moved from fad to fad and when he turned 15 he discovered dancing. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and he feels kind of lost in life

Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Adventurer, Immigrant. Occupation: Knight

Voice: Excited and jittery

Attributes [hide]

Gerald Royston, Male Human Fighter 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 14 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)14 (+2) 12 (+1)9 (-1)
Skills Acrobatics +4, Athletics +6
Senses Passive Perception 11
Languages Common, Infernal, Goblin
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6

Possessions: 600 gp. Pink pearl (140 gp).


Social Check DCs

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