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Advanced [show]


Henry Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a violet and tan robe with the hood down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His moppish white hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is afraid of women and trembles around them

History: He was born in a small island village. Henry liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now spends his time doing works of charity.

Motivation: He wants revenge against dire rats; and to end his boredom

Ideals: Philantrophist. Flaws: Mundane, Shy. Bonds: Nature, Enemies. Occupation: Baker

Voice: Sleepy voice

Attributes [hide]

Henry Kelsey, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)11 (+0) 13 (+1)12 (+1)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Peter Kendal, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He is physically well-built. His hair is black and curly. His ears are large.

Personality: Calm and collected, he is a well trained Interpreter. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He got into the Interpreter business at a young age. His mother was a soldier and died while he was still young. Peter was left his mother's suit of armor and trained in its use and care. He struck the Interpreter job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and his relatives are trying to arrange a marriage

Flaws: Ugly. Bonds: Job, Family, Military. Occupation: Interpreter

Voice: Tuts and clicks tongue

Attributes [hide]

Peter Kendal, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)12 (+1) 11 (+0)13 (+1)
Skills Perception +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 40000 sp.


Social Check DCs


Guy Kitchur, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft violet waves gently in the breeze. His skin is also unnaturally pale. He has styled his golden hair well, parting it to the left. His eyes are violet and he is always smoking a pipe.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A true patriot, Guy would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born a particularly ugly child, much to the horror of his parents. His mother was a soldier and died while he was still young. Guy was left his mother's suit of armor and trained in its use and care. He now mingles about in high society.

Motivation: Money/treasure; and he wants nothing more than to rejoin the army

Flaws: Ugly, Disease. Bonds: Rich, Military, Slave. Occupation: Unemployed

Voice: Raspy

Attributes [hide]

Guy Kitchur, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)12 (+1) 11 (+0)12 (+1)
Skills Animal Handling +2, Religion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 4000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Randal Gentry, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He prefers to wear blue clothing when he does not wear armor. He has a hunchback. He has no hair. His eyes are hazel and beady.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: The child of western immigrants he idolized his mother. His mother was a soldier and died while he was still young. Randal was left his mother's suit of armor and trained in its use and care. He used his abilities to trick people and travel the world for free.

Motivation: Expand his business; and he is a bit of a kleptomaniac

Ideals: Persistence. Flaws: Ugly. Bonds: Criminal record, Immigrant, Military, Job. Occupation: Assassin

Voice: Puts emphasis on the wrong words

Attributes [hide]

Randal Gentry, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)6 (-2) 7 (-2)13 (+1)
Skills Arcana +0, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2100 sp.


Social Check DCs


Roger Barton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dull yellow sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. His hair is long and auburn with streaks of black, and is pulled back with small yellow clips. His beard is black, braided, and well cared for. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He is a Deep Scion in disguise. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Roger took refuge in the large cave and found the beat up spear and armor he uses now. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To unite with his brother; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Nature, Family. Occupation: Marshal

Voice: French accent

Attributes [hide]

Roger Barton, Male Human Fighter 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)7 (-2) 8 (-1)11 (+0)
Skills Nature +0, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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