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NPC Generator

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Advanced [show]


Manfred Dryden, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a lot of dark rich colors, with gold accents. His auburn hair, when down, is lengthy. His half smiles and green eyes are beguiling and draw you in.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born several months after his mother was called into army service. Manfred was born on a far southern forest where he grew up under the tutelage of his mother, an expert Dilettante. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Flaws: Fearful. Bonds: Attractive, Immigrant, Criminal record, Military. Occupation: Dilettante

Voice: Dark and ominous

Attributes [hide]

Manfred Dryden, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 39 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)12 (+1) 15 (+2)10 (+0)
Skills Deception +2, History +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1500 sp. A delicate silver chain set with a tourmaline (70 gp).


Social Check DCs


Wymar Tyndall, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His moppish golden hair is in a traditional bowl cut. His amber eyes peer out from beneath his deerstalker green hat.

Personality: He is a hateful person. He taunts others and blames them for his problems. He also hits on women, regardless of circumstances.

History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Job. Occupation: Locksmith

Voice: Scandinavian accent

Attributes [hide]

Wymar Tyndall, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)18 (+4) 12 (+1)11 (+0)
Skills Acrobatics +2, Nature +6
Senses Passive Perception 11
Languages Common, Sylvan, Ignan, Giant, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +6

Possessions: 400 gp.


Social Check DCs


Heward Tattersall, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a blue and tan handkerchief worn on his left side. He has shaved his head bald. He has blue eyes.

Personality: He is almost excessively polite to everyone, even when angry. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He is the product a well kept family trust fund and as such has never really known need. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Shy, Secretive. Bonds: Rich. Occupation: Slave Trader

Voice: Puts emphasis on the wrong words

Attributes [hide]

Heward Tattersall, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 7 (-2)9 (-1) 14 (+2)12 (+1)
Skills Deception +3, History +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 60 pp. Azurite (15 gp).


Social Check DCs


Roland Dalton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears an entirely violet suit with black socks and a vest with buckled shoes. He wears a Stetson hat to cover his moderate length red hair. He has a tattooed face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a minor phobia of water and hates getting wet.

History: He was raised in a forest tribe. Roland liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is terrified, and will act out of fear

Ideals: Joker. Flaws: Fearful. Bonds: Nature, Adventurer, Criminal record. Occupation: Bather

Voice: Tuts and clicks tongue

Attributes [hide]

Roland Dalton, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)13 (+1) 12 (+1)15 (+2)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: Peridot (60 gp). Brown-green garnet (140 gp).


Social Check DCs


Gerard Hadley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is dressed in an above average manner. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Shy. Bonds: Attractive, Criminal record, Religious, Mentor. Occupation: Actor

Voice: Hissing voice

Attributes [hide]

Gerard Hadley, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 5 (-3)14 (+2) 12 (+1)15 (+2)
Skills Deception +4, History +4
Senses Passive Perception 11
Languages Common, Goblin, Abyssal
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 9000 cp.


Social Check DCs

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