Norman Marlowe, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he prefers to wear tan clothing when he does not wear armor. His white hair is unkempt and raggedy. His eyes are likewise hazel.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born blind and as such lacked many opportunities for work. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love
Ideals: Joker, Optimist. Flaws: Ugly, Disease. Bonds: Poor, In love. Occupation: Shipwright
Voice: German accent
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 16000 cp.
Heward Trowbridge, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a violet suit, red shirt, and tan tie. His tied-back hair is white. His half smiles and violet eyes are beguiling and draw you in.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born on a small isolated farm. His mother was a soldier and died while he was still young. Heward was left his mother's suit of armor and trained in its use and care. He used his abilities to trick people and travel the world for free.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Impeccable. Bonds: Attractive, Criminal record, Nature, Military. Occupation: Bowyer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1000 sp. 1 Masterwork Uncommon Weapon.
Justin Skelton, Male Human [Permalink]
Personal [hide]
Description: He wears a simple black robe with tan stripes complete with hood. His skin is fair and his fingers are delicate and long. His golden hair is still thick. His blue eyes lackadaisically let the world flow into them.
Personality: Prone to second guessing himself, he comes off as nervous. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a criminal king-pin and mafia family He was an apprentice working in his father's forge. He then took over the family business and is one of the better Gardener for hire.
Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a gardener and was forced into it by his family
Flaws: Shy, Impulsive. Bonds: Criminal record, Job, Family. Occupation: Gardener
Voice: Scandinavian accent
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Undercommon, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Arnold Abram, Male Human [Permalink]
Personal [hide]
Description: This malnourished man dresses well, typically a more casual-formal manner. His red hair, when down, is lengthy. His gray eyes are slightly larger than normal.
Personality: He speaks before he thinks and is too direct. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Arnold was born with his father's beautiful face. His father was a soldier and died while he was still young. Arnold was left his father's suit of armor and trained in its use and care. After a long history of fighting, Arnold and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Flaws: Impulsive, Antagonistic. Bonds: Attractive, Poor, Military. Occupation: Junk Dealer
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 10000 cp.
Anselm Tattersall, Male Human [Permalink]
Personal [hide]
Description: A 5'10" northern man, he wears baggy green pantaloons and a brown scarf. His feathered hat is riddled with cuts and holes. He wears a mask on his face.
Personality: He speaks before he thinks and is too direct. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He got into the Jeweler business at a young age. He moved from fad to fad and when he turned 15 he discovered dancing. He then took over the family business and is one of the better Jeweler for hire.
Motivation: Wants to open a new tavern; and to be a spice merchant again
Ideals: Optimist, Artistic. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Jeweler
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
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