Manfred Clare, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears just a blue suit. His white hair is lengthy. His amber eyes lackadaisically let the world flow into them.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a pair of adventurers, Manfred grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Doesn't want to be a Guard and was forced into it by his family; and to unite with his brother
Ideals: Gifted. Flaws: Selfish. Bonds: Adventurer, Rich, Family. Occupation: Guard
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 7 (-2) | 16 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Manfred Yardley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears professional attire. His hair, while still mostly black, has prominent grey streaks. His eyes, though not visible through his cowl, are green.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Religious, Mentor. Occupation: Barrister
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 46 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 19 (+4) | 16 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Celestial, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 10 pp. 1 Minor magic item.
Miles Wade, Male Human [Permalink]
Personal [hide]
Description: He sports black clothing, slightly heavier than average wear. He keeps his brown hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born a particularly ugly child, much to the horror of his parents. A freak accident while working with his Bookbinder father left him crippled. He is searching for what he claims is his rightful reward.
Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Adventurer, Enemies. Occupation: Performer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2200 sp.
Percival Warwick, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. His auburn hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is overprotective of those who hire his services. He does not believe in violence as a means to an end. He is a dedicated Tanner but believes his peers are too gung-ho.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has dedicated himself to building a better kind of golem.
Motivation: He wants to meet his childhood hero.
Ideals: Pacifist. Bonds: Guardian, Rich, Adventurer. Occupation: Tanner
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 9 (-1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Aquan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp. Coral (130 gp). Tiger eye turquoise (13 gp). Brown-green garnet (130 gp).
Percival Snowdon, Male Human [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor. He is physically well-built. With a patchy chestnut beard and wild chestnut hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not believe in violence as a means to an end. He is a dedicated Slave Trader but believes his peers are too gung-ho.
History: He is the product a well kept family trust fund and as such has never really known need. He moved out east to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To end his boredom; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Pacifist. Flaws: Depressed, Mundane. Bonds: Rich, Criminal record. Occupation: Slave Trader
Voice: Voice breaks
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Goblin, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 20000 cp. Violet garnet (800 gp). Golden yellow topaz (800 gp). Blue quartz (6 gp).
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Their contribution stands as a beacon of hope for all adventurers!