Wymar Vance, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. His hair is blonde and curly. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: Wymar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a big fan of imagination and believes people should spend more time reading and writing.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Athletic, Impeccable, Logical, Gifted. Flaws: Ugly. Occupation: Carpenter
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. 1 Antitoxin. 3 Acid flasks. 3 Acid flasks.
Don Reid, Male Human [Permalink]
Personal [hide]
Description: He wears brown leather gloves, a brown jacket, and tight pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his blonde hair in a flapper bob. He has gleaming, smiling green eyes.
Personality: He can speak with the recently deceased. He is lazy, self-centered, vain, and jealous.
History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He'd like to take his coworkers down a peg; and he has comitted a past crime that haunts him to this day
Ideals: Gifted. Flaws: Selfish. Bonds: Nature, Criminal record, Job. Occupation: Shoemaker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 11 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Adelard Compton, Male Human [Permalink]
Personal [hide]
Description: This man wears a violet tunic with black highlights, and long violet pants that bunch up around his shoes. He is muscular with a powerful set of arms. His hair is long and golden with streaks of blonde, and is pulled back with small violet clips. His beard is blonde, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He acts crazy and hedonistic. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Adelard lived on a farm with his father, near the main road leading to a nearby town. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. By chance he met his brother recently and the two have been together since.
Motivation: Marry his brother to traveling adventurers; and regain custody of his son
Ideals: Justice. Flaws: Insomniac, Hedonist. Bonds: Criminal record, Family, Religious. Occupation: Junk Dealer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 7 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2300 sp.
Alex Hailey, Male Human [Permalink]
Personal [hide]
Description: This man tends to wear a tan poncho over his likewise colored trousers and shirt. He is muscular with a powerful set of arms. His red hair is drawn into a tight pony tail with a clover scrunchie. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has had some formal music training, and achieved minor success. He struck the Assassin job and began his own company from there.
Motivation: He's repulsed by the PC; and he is unsatisfied with his job
Ideals: Artistic. Flaws: Addict, Antagonistic. Bonds: Job, Military. Occupation: Assassin
Voice: Scratchy, weak
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Solid gold idol (900 gp).
Hunter Lester, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing the road beaten gear of a warrior. His black hair is styled in orderly dreadlocks. His eyes are brown and catlike.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hunter is combative with any and all who dare try his patience in the slightest.
History: He was born at the edge of vast mountains. His father took him hunting and taught him how to get in the mind of other creatures. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: An old rival family wants him found; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Justice. Bonds: Enemies, Nature, Criminal record, Family. Occupation: Servant
Voice: Jittery and nervous
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 8 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1
Possessions: 300 gp.
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