Thomas Ainsworth, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He has a large blue mantle and cape that has been intricately interwoven into his red robe. His hair is always cut to a buzz. He has a tattooed face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He served in the navy to pay for his family's outstanding loans. Thomas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He struck the Carpenter job and began his own company from there.
Motivation: Wants to open a new tavern.
Ideals: Logical. Flaws: Ugly. Bonds: Job, Military, Nature. Occupation: Carpenter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Manfred Kimberley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears an entirely brown suit with blue socks and a vest with buckled shoes. He is bald on top and has large brown tufts of hair around his ears. His eyes, though not visible through his cowl, are gray.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. The war was a terrible time for him, and Manfred does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. He left for the east, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Passionate. Flaws: Ugly, Depressed. Bonds: Military, Immigrant. Occupation: Gardener
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 19000 cp. 1 Good lock. 1 Magnifying glass. 1 Simple lock.
Rolf Carlyle, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he typically wears tan cloth garments or leather armor. His golden hair is long and unkept. His eyes are brown and beady.
Personality: He loves telling others what to do and how they should feel about things. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Opinionated. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Shepherd
Voice: pre-pubescent
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 6 (-2) | 17 (+3) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Orc, Ignan, Infernal
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +3
Possessions: 300 gp.
Trey Law, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He is well dressed, constantly wearing a red suit, yellow shirt, and blue tie. He sports a long silver beard, and similarly colored long hair. His eyes are violet.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is skeptical of what others tell him and is slow to trust.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.
Motivation: Wishes to resurrect an old love; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Shy. Bonds: Enemies, Adventurer, In love. Occupation: Spice Merchant
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 7 (-2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3200 sp.
Richard Livingstone, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is well dressed, constantly wearing a brown suit, green shirt, and blue tie. He wears his hair in dreadlocks. His ears are large.
Personality: He acts crazy and hedonistic. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He got into the Tanner business at a young age. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He struck the Tanner job and began his own company from there.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion
Ideals: Athletic. Flaws: Ugly, Hedonist. Bonds: Adventurer, Job. Occupation: Tanner
Voice: Spanish accent
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 8 (-1) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp. 1 Everburning torch. 1 Antitoxin.
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