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Advanced [show]


Roland Stapleton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and dresses well, wearing grey shirts, loose pants, and blazers most of the time. His right leg appears badly burned and disfigured. His red hair is styled in orderly dreadlocks. His eyes are blue and catlike.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born at the edge of vast plains. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying sister.

Motivation: He is a bit of a kleptomaniac; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Nature. Occupation: Junk Dealer

Voice: Sore throat, cough

Attributes [hide]

Roland Stapleton, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)12 (+1) 15 (+2)8 (-1)
Skills Intimidation +1, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Kody Marleigh, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He carries with him a set of rapiers, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has wavy brown hair. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He receives visions of the future at random moments

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His necromantic abilities were realized during a raid on his village. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult.

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Apothecary

Voice: Speaks in third person

Attributes [hide]

Kody Marleigh, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)13 (+1) 8 (-1)13 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1400 sp.


Social Check DCs


Hunter Everly, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is short and brown. His otherwise smooth face is marked with small tiny scars.

Personality: Calm and collected, he is a well trained Brewer. He has a minor phobia of water and hates getting wet.

History: Gifted from a young age, Hunter studied abroad. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hunter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hunter. He has recently gotten a pet goose that steals things from people.

Motivation: An old rival family wants him found; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Job, Criminal record, Family. Occupation: Brewer

Voice: Excited and jittery

Attributes [hide]

Hunter Everly, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 8 (-1)10 (+0) 11 (+0)12 (+1)
Skills Perception +2, Sleight of Hand +5
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Moss agate (15 gp).


Social Check DCs


Diggory Kinsley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a long, red cloak. He has a very tight haircut. This green eyed southerner is not easily forgotten.

Personality: He has always had a great fascination with Human culture. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: From birth he was tutored by a cruel and relentless mentor. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Racist, Fearful, Secretive. Bonds: Poor, Mentor. Occupation: Merchant

Voice: Indian accent

Attributes [hide]

Diggory Kinsley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)11 (+0) 14 (+2)13 (+1)
Skills Arcana +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gerard Denholm, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a very tight haircut. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Gerard lived on a farm with his father, near the main road leading to a nearby town. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has since lost track of the people in his past.

Motivation: Regain custody of his son; and he desires power and/or immortality

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Has a crush, Family, Adventurer. Occupation: Banker

Voice: Scottish accent

Attributes [hide]

Gerard Denholm, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)15 (+2) 10 (+0)13 (+1)
Skills Animal Handling +2, Deception +3
Senses Passive Perception 10
Languages Common, Aquan, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. Violet garnet (1200 gp). Bloodstone (60 gp). Black pearl (1200 gp). Black pearl (1200 gp). 1 Darkwood Buckler. 1 Chain shirt. 1 Breastplate. 1 Masterwork Heavy wooden shield.


Social Check DCs

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