Gilbert Dumph, Male Human [Permalink]
Personal [hide]
Description: He wears a black collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His skin is fair and his fingers are delicate and long. His hair is long and blonde with streaks of red, and is pulled back with small black clips. His beard is red, braided, and well cared for. He has a dull look in his gray eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a small toy that he constantly fidgets with.
History: Gilbert was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gilbert took refuge in the large cave and found the beat up flail and armor he uses now. He inherited the family business which he has now maintained for 10 years.
Motivation: Expand his business; and nothing but the best is good enough for him
Ideals: Gifted, Impeccable. Flaws: Addict. Bonds: Job, Nature. Occupation: Barkeep
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 6 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Tim Huxley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dull green sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. He wears a broad hat to cover his moderate length red hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: When he was but 5 years old his parents immigrated from the west. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the west, certain he would find work there.
Motivation: Many drow want him driven away; and he wants revenge against drow
Ideals: Joker. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Miller
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Masterwork Common Melee.
Godfrey Stanley, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears baggy green pantaloons and a blue scarf. His skin is also unnaturally pale. His brown hair is heavily combed to the left. He wears large thick round spectacles.
Personality: While he acts the brute, he is far gentler than he would appear. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Godfrey is combative with any and all who dare try his patience in the slightest.
History: He was born on a small isolated farm. When Godfrey reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He loathes his own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Nature, Military. Occupation: Assassin
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
John Walcott, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He dresses in red turtlenecks beneath a grey coat with tan slacks. His tied-back hair is silver. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a ruthless business man, a trait he acquired from his mother.
History: Sold as a small child to a necromancer, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying sister.
Motivation: Retire the richest man in the west; and to find somewhere to settle down
Ideals: Justice, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Mentor. Occupation: Doctor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 4 (-3) | 15 (+2) | 12 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1
Possessions: 300 gp.
Manfred Tatum, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a tan cloak and cross-gartered red stockings. He wears a small hat to cover his moderate length brown hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: While he acts the brute, he is far gentler than he would appear. He also is a firm believer in the manly ideal.
History: When he was but 8 years old his parents immigrated from the north. His childhood dream was to be a Adventurer, but he was a colossal failure. He left for the north, certain he would find work there.
Motivation: Balancing his hectic life and new Masseuse responsibilities is difficult.
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Immigrant, Job. Occupation: Masseuse
Voice: Slow speaker
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 16 (+3) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Gnoll, Druidic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 1400 sp. Tourmaline (140 gp). Azurite (15 gp). Eye agate (15 gp).
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Their contribution stands as a beacon of hope for all adventurers!
