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NPC Generator

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Advanced [show]


Wymar Langston, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and carries clubs. His red hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are violet.

Personality: He is mildly Human supremacist, though he does not identify as such. Animals are drawn to him, and he is able to talk to them.

History: Wymar was born the youngest of three triplets. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a armorer and was forced into it by his family

Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Rich, Family. Occupation: Armorer

Voice: Loud with bravado

Attributes [hide]

Wymar Langston, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)14 (+2) 10 (+0)14 (+2)
Skills Religion +4, Stealth +3
Senses Passive Perception 10
Languages Common, Aquan, Goblin
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 40 pp. Aquamarine (1000 gp). Moonstone (20 gp). Jasper (20 gp). Azurite (7 gp).


Social Check DCs


Solomon Alby, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he prefers to wear grey clothing when he does not wear armor. His head has been shaved. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Calm and collected, he is a well trained Marshal. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Solomon was born in the east. At a young age he loved to build and create. His mother was a soldier and died while he was still young. Solomon was left his mother's suit of armor and trained in its use and care. He now owns his own business.

Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new marshal responsibilities is difficult

Ideals: Persistence. Flaws: Ugly. Bonds: Job, Religious, Military. Occupation: Marshal

Voice: Whispers

Attributes [hide]

Solomon Alby, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)14 (+2) 16 (+3)13 (+1)
Skills Deception +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Abyssal, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Nicholas Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This southern man is well dressed, constantly wearing a tan suit, grey shirt, and blue tie. His clothes are grease stained in places. He wears a feathered hat to cover his moderate length blonde hair. His face is covered beneath a completely black helmet.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: When he was but 7 years old his parents immigrated from the south. When money was particularly tight he was walking through alleys when he overheard a Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Disciplined. Bonds: Poor, Immigrant, Military. Occupation: Hunter

Voice: Sleepy voice

Attributes [hide]

Nicholas Birkenhead, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)10 (+0) 11 (+0)9 (-1)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 2 Smokesticks. 2 Smokesticks.


Social Check DCs


Theobald Kent, Male Human [Permalink]

Personal [hide]

Description: He sports green clothing, slightly heavier than average wear, and carries lances. He keeps his long black hair kept up in a rat tail. His eyes are amber and he is always smoking a pipe.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Theobald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised by priests from a young age. Through the years after Theobald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Theobald's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Theobald and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Religious, Mentor. Occupation: Navigator

Voice: Low range voice

Attributes [hide]

Theobald Kent, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)10 (+0) 10 (+0)14 (+2)
Skills Athletics +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. 2 Alchemist’s fire. 1 Everburning torch. 3 Thunderstones.


Social Check DCs


Alexandre Hastings, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his long brown hair kept up in a rat tail. His skin is flawless and his green eyes scan people very quickly.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Flattery will make him almost putty in your hands.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy

Ideals: Logical. Flaws: Selfish. Bonds: Rich, Attractive, Nature, Religious. Occupation: Merchant

Voice: Uses sign language

Attributes [hide]

Alexandre Hastings, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)11 (+0) 9 (-1)13 (+1)
Skills Athletics +3, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Climber’s kit. 1 Small steel mirror.


Social Check DCs

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