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NPC Generator

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Advanced [show]


Gilbert Graham, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses in collared shirts and wears a proper scarf over his head. He wears a broad hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Prone to second guessing himself, he comes off as nervous. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a criminal king-pin and mafia family His homeland was ravaged by war and he spent much of his life rebuilding it. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Nothing but the best is good enough for him; and he is not mentally stable, and does not behave rationally

Ideals: Impeccable. Flaws: Insane, Shy, PTSD. Bonds: Criminal record. Occupation: Layabout

Voice: Cold and demanding tone

Attributes [hide]

Gilbert Graham, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)11 (+0) 14 (+2)15 (+2)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2800 sp. Banded agate (16 gp).


Social Check DCs


Randal Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears professional attire. He has moderate length red hair. His fierce amber eyes like to dwell on things.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His mother raised him in a mountain cabin. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In the meantime he has taken over work as a Herbalist and occasionally as a mercenary.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Optimist. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Herbalist

Voice: Aggressive tone

Attributes [hide]

Randal Eastoft, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)13 (+1) 12 (+1)14 (+2)
Skills Persuasion +4, Survival +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: A life-sized copper and silver statuette of a cockatrice. (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs


Aldous Hastings, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Beneath his clothing is a huge mess of scar tissue. His red hair is heavily combed to the left. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miner arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: A strong sense of loyalty to Human people.

Flaws: Addict, Sensitive, Racist. Bonds: Slave, Rich. Occupation: Miner

Voice: Farmer accent

Attributes [hide]

Aldous Hastings, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)15 (+2) 14 (+2)13 (+1)
Skills Arcana +4, Athletics +2
Senses Passive Perception 12
Languages Common, Goblin, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 1 Everburning torch.


Social Check DCs


Dustin Harlow, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair and beard is wavy and long. His blue eyes lackadaisically let the world flow into them.

Personality: Stoic and calm, he prefers to meditate than take action. He also is a firm believer in the manly ideal.

History: Born in the north to a Slave Trader, Dustin learned a great deal about his father's area of expertise. Cursed with lycanthropy at a very young age, Dustin has worked very hard to control his curse. He struck the Slave Trader job and began his own company from there.

Motivation: To be a Map Maker again; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Disciplined. Flaws: Impulsive, Disease, Greedy. Bonds: Job. Occupation: Slave Trader

Voice: German accent

Attributes [hide]

Dustin Harlow, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 12 (+1)14 (+2) 9 (-1)10 (+0)
Skills Intimidation +2, Medicine +1
Senses Passive Perception 9
Languages Common, Giant, Terran
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. Chrysoprase (40 gp).


Social Check DCs


Odo Middleton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'0" and wears skinny pants and wears a blue and red robe with the hood down. His moppish black hair is in a traditional bowl cut. His green unseeing eyes seem to look past you.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born blind and as such lacked many opportunities for work. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Odo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and an old rival family wants him found

Flaws: Disease, Greedy. Bonds: Criminal record, Family, Enemies. Occupation: Detective

Voice: Soft and mumbly

Attributes [hide]

Odo Middleton, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)11 (+0) 15 (+2)7 (-2)
Skills Deception +0, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Carnelian (60 gp). Red-brown spinel (50 gp).


Social Check DCs

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