Dean Ainsworth, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a worn and beaten armor. His head has been shaved. His eyes are hazel.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Energy wise he seems alert and responsive.
History: Born to a poor family in the city he treasured whatever gifts he got. His first spouse was a Armorer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found
Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Poor, Family. Occupation: Bounty Hunter
Voice: Timid voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2300 sp. Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Everburning torch.
Diggory Budd, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is tall, broad shouldered and powerfully built. His moppish brown hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Calm and collected, he is a well trained Merchant. A true patriot, Diggory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised in a desert tribe. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He's also a talented Spice Merchant, but doesn't like to broadcast it.
Motivation: He feels threatened by others; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Fearful. Bonds: Job, Military, Nature. Occupation: Merchant
Voice: Posh accent
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Giant, Ignan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 37000 sp. Lapis lazuli (16 gp).
Cory Clinton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing the road beaten gear of a warrior. His black hair is heavily combed to the left. His eyes are green.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Around other people he will do his best to conceal his emotions and appear jolly.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was an athlete and attended two major summer competitions. He never won. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Philantrophist. Flaws: Shy, Disease. Bonds: Rich. Occupation: Carter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 4000 cp.
Ernest Coombs, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. His auburn hair is singed and shortened. He has blue eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He enjoys reading and quiet.
History: Born to a Barrister, his father struggled to pay the bills. Ernest was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ernest decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record. Occupation: Carpenter
Voice: pre-pubescent
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 17 (+3) | 7 (-2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Ralf Oakes, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears just a grey suit. His hair is golden, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Abrasive and pushy, he has a hard time making friends. He receives visions of the future at random moments
History: He was born to a criminal king-pin and mafia family Cursed with lycanthropy at a very young age, Ralf has worked very hard to control his curse. Recently he has begun working with bootleggers and crooks.
Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Attractive, Criminal record. Occupation: Gardener
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 17 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 15 (+2) | 7 (-2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2
Possessions: 4000 sp.
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