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NPC Generator

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Advanced [show]


Gunter Weston, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he dresses well, typically a more casual-formal manner. He wears his chestnut hair down. His otherwise smooth face is marked with small tiny scars.

Personality: While he acts the brute, he is far gentler than he would appear. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He comes from a rich eastern family. A few years later when the north was not economically sound they moved to his current location. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes him a fraud; and money/treasure

Ideals: Fighting. Bonds: Attractive, Enemies, Rich, Immigrant. Occupation: Assassin

Voice: Timid voice

Attributes [hide]

Gunter Weston, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)10 (+0) 13 (+1)12 (+1)
Skills Insight +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 10 pp.


Social Check DCs


William Quinton, Male Human [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care. He has a penchant for wearing a ring with an oversized jet on his left hand. His golden hair is lengthy. His eyes are likewise blue.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born several months after his father was called into army service. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs.

Flaws: Shy. Bonds: Rich, Attractive, Military. Occupation: Engraver

Voice: Complex vocabulary, royal

Attributes [hide]

William Quinton, Male Human Fighter 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)16 (+3) 14 (+2)9 (-1)
Skills Animal Handling +5, Nature +6
Senses Passive Perception 12
Languages Common, Giant, Undercommon, Celestial
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 10000 cp. Rock crystal (40 gp). Banded agate (9 gp). Fiery yellow corundum (1400 gp). Moonstone (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Wallace, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and carries nunchakus. His hair is golden and curly. He has a dull look in his hazel eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Energy wise he seems alert and responsive.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Gilbert has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Professionalism. Flaws: Shy, Disease. Occupation: Shepherd

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gilbert Wallace, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 39 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)14 (+2) 14 (+2)16 (+3)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Celestial, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Charles Norton, Male Human [Permalink]

Personal [hide]

Description: He typically wears tan cloth garments or leather armor. He is portly but not overly obese. His white hair is kept up in a ponytail inside a Stetson hat. His ears are large.

Personality: He is overprotective of those who hire his services. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the north, but his parents moved at a very young age to the east. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: To clean up the streets.

Flaws: Ugly, Secretive. Bonds: Guardian, Immigrant, Rich. Occupation: Sellsword

Voice: Slurs words

Attributes [hide]

Charles Norton, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 12 (+1)16 (+3) 8 (-1)13 (+1)
Skills Intimidation +3, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 600 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Geoffrey Tickle, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is bald on top and has large brown tufts of hair around his ears. His hazel eyes are passionate and lively.

Personality: He has a massive crush on the younger sibling of the Tanner who has hired him part-time. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of northern immigrants he idolized his father. His father took him hunting and taught him how to get in the mind of other creatures. He left for the north, certain he would find work there.

Motivation: Wants his loneliness to end; and wants a kiss

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Has a crush, Nature. Occupation: Tanner

Voice: Shortens vowels

Attributes [hide]

Geoffrey Tickle, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)15 (+2) 17 (+3)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 13
Languages Common, Gnoll, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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