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Advanced [show]


John Alby, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears skinny pants and wears a yellow and blue robe with the hood down. His hair is silver and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted druidic powers by his dying brother.

Motivation: To get a good night's sleep.

Ideals: Disciplined, Gifted, Fighting. Flaws: Insomniac, Fearful. Occupation: Fortune-teller

Voice: Sounds elderly

Attributes [hide]

John Alby, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 14 (+2)10 (+0) 16 (+3)13 (+1)
Skills Arcana +2, Sleight of Hand -1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1

Possessions: 300 gp.


Social Check DCs


Robert Gracey, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he has a large black mantle and cape that has been intricately interwoven into his white robe. His red hair is thinning but still full. He wears large thick round spectacles.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a minor phobia of water and hates getting wet.

History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Sailor and found it very stressful. He's also a talented Detective, but doesn't like to broadcast it.

Motivation: He feels kind of lost in life; and he is terrified, and will act out of fear

Ideals: Passionate, Fighting. Flaws: Fearful, Depressed. Bonds: Job. Occupation: Sailor

Voice: Sleepy voice

Attributes [hide]

Robert Gracey, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)14 (+2) 13 (+1)10 (+0)
Skills Athletics +5, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 3100 sp. Lapis lazuli (12 gp). Rich purple corundum (400 gp). 4 Thunderstones. 4 Alchemist’s fire.


Social Check DCs


Frederick Hailey, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He is physically well-built. His chestnut hair is lengthy and is close to two feet long. His blue unseeing eyes seem to look past you.

Personality: Confrontational and typically high on some drug or another. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the west his family was never financially stable. He moved from fad to fad and when he turned 15 he discovered writing. He's since become an addict/alcoholic.

Motivation: Wants to raise his children well.

Ideals: Artistic. Flaws: Disease, Addict. Bonds: Attractive, Poor. Occupation: Barkeep

Voice: Italian accent

Attributes [hide]

Frederick Hailey, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)13 (+1) 13 (+1)12 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3100 sp. Sardonyx (50 gp). 1 Masterwork Musical instrument. 1 Magnifying glass. 1 Superior lock.


Social Check DCs


Drogo Clayden, Male Human [Permalink]

Personal [hide]

Description: He wears a tan wide-brimmed hat and tan clothes. He carries with him a set of greatswords, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His wide-brimmed hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Drogo took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Marry his brother to traveling adventurers.

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Family, Nature, Guardian. Occupation: Ruler

Voice: Boston accent

Attributes [hide]

Drogo Clayden, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)16 (+3) 11 (+0)9 (-1)
Skills Arcana +5, Deception +1
Senses Passive Perception 10
Languages Common, Giant, Undercommon, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 600 sp.


Social Check DCs


Percival Shelley, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His skin is also unnaturally pale. His white hair is drawn into a tight pony tail with a cross scrunchie. His brown eyes are passionate and lively.

Personality: Overbrimming with self-confidence, Percival isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is an amazing painter.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: He has passion for adventuring and risk; and balancing his hectic life and new sailor responsibilities is difficult

Ideals: Impeccable, Gifted. Flaws: Ugly, Disease. Bonds: Job, Adventurer. Occupation: Sailor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Percival Shelley, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)14 (+2) 18 (+4)16 (+3)
Skills Arcana +4, Stealth +3
Senses Passive Perception 14
Languages Common, Infernal, Giant
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. Lapis lazuli (15 gp). Coral (120 gp).


Social Check DCs

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