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NPC Generator

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Advanced [show]


Alexandre Brandon, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears suspenders and blue workpants. His shirt is white, and he wears a heavy blue leather apron most of the time. He has dyed his greying silver hair a little too much giving a sharp silver color. His amber eyes are slightly larger than normal.

Personality: He is very quiet and rarely speaks above a whisper. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to loving parents in a slum to the west. As a young adult he joined a group advocating for an improvement in Human conditions. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A strong sense of loyalty to Human people; and a deep hatred of giants

Ideals: Justice. Flaws: Ugly, Shy, Racist. Bonds: Poor. Occupation: Spice Merchant

Voice: Dutch accent

Attributes [hide]

Alexandre Brandon, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)10 (+0) 10 (+0)6 (-2)
Skills Arcana +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 3000 sp.


Social Check DCs


Gerald Barlow, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses in red turtlenecks beneath a black coat with violet slacks. He has moderate length golden hair. He wears crescent spectacles with a black brim.

Personality: Aggressive, abrasive, and angry, Gerald embodies much of what other species detest in the Humans. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Gifted from a young age, Gerald studied abroad. He has chosen to use the inheritance that was left to him frivolously. He ran away from his former home and has been making his living as a Layabout for the past few years.

Motivation: Human compassion; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Antagonistic, Racist. Bonds: Rich, Job. Occupation: Layabout

Voice: Squeaky

Attributes [hide]

Gerald Barlow, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)13 (+1) 12 (+1)12 (+1)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Randal Wade, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black cloak. He carries with him a set of shortspears on his belt, each one with a aquamarine on the hilt. His brown hair is unkempt and raggedy. His eyes are gray and he is always smoking a pipe.

Personality: He can speak with the recently deceased. As long as the job gets done he does not care how it got done.

History: He got into the Fisher business at a young age. After coming to the age of reason, Randal took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Fisher for hire.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Fighting, Gifted, Professionalism. Flaws: Ugly. Bonds: Poor, Job. Occupation: Fisher

Voice: Ums and uhs a lot

Attributes [hide]

Randal Wade, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)15 (+2) 10 (+0)10 (+0)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Celestial, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Gunter Tewksbury, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'4" and wears skinny pants and wears a yellow and black robe with the hood down. His hair, while still mostly auburn, has prominent grey streaks. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He receives visions of the future at random moments

History: He served in the navy to pay for his family's outstanding loans. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He has set out to sabotage the competition.

Motivation: To be a Miner again.

Ideals: Optimist, Gifted. Bonds: Attractive, Military, Job. Occupation: Architect

Voice: Sensual and smooth

Attributes [hide]

Gunter Tewksbury, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)14 (+2) 13 (+1)7 (-2)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 1600 sp.


Social Check DCs


Reynard Wedgwood, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a brown costume with the symbols of the sun god on his torso. His silver hair is unkempt and raggedy. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a criminal king-pin and mafia family He was an apprentice working in his father's forge. He became a Architect soon after.

Motivation: Further expansion of business.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Job, Criminal record. Occupation: Architect

Voice: Pirate accent

Attributes [hide]

Reynard Wedgwood, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 9 (-1)16 (+3)
Skills History +3, Medicine +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 40 pp. Lapis lazuli (16 gp). 1 Minor magic item.


Social Check DCs

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