Drogo Melancon, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a long, yellow, dusty cloak. His black hair is still thick. This green eyed easterner is not easily forgotten.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life
Ideals: Optimist, Fighting. Flaws: Depressed, Disease. Bonds: Immigrant. Occupation: Fortune-teller
Voice: Stutters
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 12 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 300 gp. Banded agate (4 gp). Jet (120 gp). Black opal (1100 gp).
Miles Colton, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'1" and wears a white shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He sports a flattop hair cut. He has several tiny ruby earrings on each ear.
Personality: He can speak with the recently deceased. He is obsessed with his god.
History: He was born on a small isolated farm. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to raise his children well; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Bonds: Rich, Religious, Nature, Family. Occupation: Assassin
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 13 (+1) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Draconic, Gnome
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Godfrey Easton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tattered old clothes. His long auburn hair reaches down to his waist. His face is covered beneath a completely black helmet.
Personality: He is fixated on the number 77. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born in the south, but his parents moved at a very young age to the east. He helped his father out around the business and became quite the natural. He struck the Gardener job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Flaws: Ugly, Insane. Bonds: Job, Immigrant. Occupation: Gardener
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1600 sp.
Raymond Langston, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his whip. He sports a flattop hair cut. He has several tiny jet earrings on each ear.
Personality: He speaks before he thinks and is too direct. He is skeptical of what others tell him and is slow to trust.
History: Sold as a small child to a wizard, Raymond was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Flaws: Impulsive, Shy. Bonds: Rich, Mentor. Occupation: Sage
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Henry Wheatley, Male Human [Permalink]
Personal [hide]
Description: 5'9" and muscular, this eastern man wears rags and sports a simple walking cane. His silver hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born to a pair of adventurers, Henry grew up listening to his father's many stories. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Athletic. Flaws: Insane, Terse. Bonds: Poor, Criminal record, Adventurer. Occupation: Detective
Voice: Speaks in third person
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 16000 cp. 3 Thunderstones.
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