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NPC Generator

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Advanced [show]


Godfrey Ramsey, Male Human [Permalink]

Personal [hide]

Description: A 5'5" southern man, he wears a grey coat over a blue low-cut shirt, and a small hat upon his head. He has styled his auburn hair well, parting it to the right. His eyes are gray.

Personality: Aggressive, abrasive, and angry, Godfrey embodies much of what other species detest in the Humans. He is afraid of women and trembles around them

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. There was a wharf not far from home where he often wandered off to fish. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To settle down with his crush; and he has a crush on the local server

Ideals: Gifted. Flaws: Antagonistic, Shy. Bonds: Nature, Has a crush. Occupation: Sellsword

Voice: Cold and demanding tone

Attributes [hide]

Godfrey Ramsey, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 49 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)14 (+2) 15 (+2)14 (+2)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Adam Clare, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he likes to wear ponchos typically of a light brown in addition to tight pants. He wears his hair in dreadlocks. He wears a mask on his face.

Personality: He snorts whenever he laughs or is feeling confident. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gifted from a young age, Adam studied abroad. From there he went from mercenary job to mercenary job. He was granted divine powers by his dying sister.

Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his sister

Ideals: Philantrophist, Gifted. Bonds: Attractive, Adventurer, Family. Occupation: Locksmith

Voice: Spits words with contempt

Attributes [hide]

Adam Clare, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)15 (+2) 14 (+2)5 (-3)
Skills Deception -1, Insight +4
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Chalcedony (60 gp). Rich purple corundum (900 gp).


Social Check DCs


Trey Elton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'4" and wears many layers of old clothing at all times. His hair is golden and curly. His face is covered beneath a completely black helmet.

Personality: Confrontational and typically high on some drug or another. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the west to a Cook, Trey learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cook. He has worked as a Cook like his mother before him.

Motivation: To be a Architect again.

Flaws: Ugly, Addict, Disease. Bonds: Poor, Job. Occupation: Cook

Voice: Hard of hearing, loud

Attributes [hide]

Trey Elton, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 11 (+0)9 (-1)
Skills Intimidation +1, Religion +4
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Peter Nash, Male Human [Permalink]

Personal [hide]

Description: He wears a green cloak and cross-gartered white stockings. He carries with him a set of kukris on his belt, each one with a ruby on the hilt. His white hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born several months after his mother was called into army service. There was a wharf not far from home where he often wandered off to fish. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Fighting. Bonds: Criminal record, Adventurer, Military, Nature. Occupation: Navigator

Voice: Pronounces difficult words wrong

Attributes [hide]

Peter Nash, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)13 (+1) 11 (+0)11 (+0)
Skills Animal Handling +2, Religion +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 3100 sp. Alexandrite (800 gp). Obsidian (13 gp).


Social Check DCs


Henry Adley, Male Human [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered green stockings. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a blonde handlebar mustache and slicked back blonde hair. He wears a mask on his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor.

Flaws: Fearful. Bonds: Job, Nature. Occupation: Herbalist

Voice: Sounds elderly

Attributes [hide]

Henry Adley, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)10 (+0) 13 (+1)14 (+2)
Skills Athletics +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4

Possessions: Just what you see.


Social Check DCs

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