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Advanced [show]


Dean Addington, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright grey suits and hats. His silver hair is knotted and matted. His amber eyes lackadaisically let the world flow into them.

Personality: He is mildly Human supremacist, though he does not identify as such. He also is a firm believer in the manly ideal.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dean took refuge in the ruined castle and found the beat up kukri and armor he uses now. He ran away from his former home and has been making his living as a Engraver for the past few years.

Motivation: He desires power and/or immortality; and wants to open a new tavern

Flaws: Racist, Impulsive. Bonds: Nature, Job, Adventurer. Occupation: Engraver

Voice: Slurs words

Attributes [hide]

Dean Addington, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)16 (+3) 16 (+3)14 (+2)
Skills Arcana +5, Medicine +5
Senses Passive Perception 13
Languages Common, Gnoll, Elven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Anthony Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a black feathered hat and black clothes. He wears a feathered hat to hide his balding. His brown eyes are slightly larger than normal.

Personality: He has always had a great fascination with Human culture. He cannot resist a sob story and will often dote over anyone who has one.

History: The child of western immigrants he idolized his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He used his abilities to travel the world and help people.

Motivation: Further expansion of business; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Philantrophist. Flaws: Racist. Bonds: Immigrant, Job, Debt. Occupation: Laborer

Voice: Tuts and clicks tongue

Attributes [hide]

Anthony Birkenhead, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)16 (+3) 9 (-1)15 (+2)
Skills Performance +4, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Ignan, Sylvan, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 20000 cp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


John Acton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a faded coat and loose pants complete with small hat. His hair is always cut to a buzz. His eyes are likewise gray. His teeth are white and perfect.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Marshal, but he was a colossal failure. He's also a talented Marshal, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult.

Flaws: Cynical, Mundane. Bonds: Attractive, Religious, Job. Occupation: Architect

Voice: Puts emphasis on the wrong words

Attributes [hide]

John Acton, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)16 (+3) 9 (-1)10 (+0)
Skills Insight +1, Intimidation +2
Senses Passive Perception 9
Languages Common, Aquan, Druidic, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Theobald Hayley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has styled his golden hair well, parting it to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is afraid of women and trembles around them

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Theobald took refuge in the ruined castle and found the beat up longbow and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Revenge; and a deep hatred of orcs

Ideals: Logical. Flaws: Shy. Bonds: Nature, Enemies. Occupation: Unemployed

Voice: Complex vocabulary, royal

Attributes [hide]

Theobald Hayley, Male Human Fighter 4
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)9 (-1) 8 (-1)11 (+0)
Skills Medicine +1, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Trym Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears an entirely grey suit with yellow socks and a vest with buckled shoes. His hair is greying and his face has many wrinkles. His amber eyes dart from person to person to random spaces in the air.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He ran away from his former home and has been making his living as a Crown-heir for the past few years.

Motivation: He'd like to take his coworkers down a peg; and wants to work out more often

Ideals: Joker, Athletic. Bonds: Adventurer, Immigrant, Job. Occupation: Crown-heir

Voice: Shortens vowels

Attributes [hide]

Trym Winterbourne, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)13 (+1) 8 (-1)17 (+3)
Skills Insight +1, Investigation +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 24000 cp. 1 Minor magic item.


Social Check DCs

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