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Advanced [show]


Geoffrey Halsey, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is short and golden. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His martial abilities were realized during a raid on his village. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to find somewhere to settle down

Ideals: Athletic, Joker, Fighting, Gifted. Bonds: Attractive, Nature. Occupation: Blacksmith

Voice: Speaks in third person

Attributes [hide]

Geoffrey Halsey, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)14 (+2) 7 (-2)14 (+2)
Skills Arcana +4, Stealth +2
Senses Passive Perception 8
Languages Common, Sylvan, Aquan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Sardonyx (80 gp). Alexandrite (600 gp).


Social Check DCs


Henry Payton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He wears a worn and beaten armor. His tied-back hair is golden. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is almost excessively polite to everyone, even when angry. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Henry lived on a farm with his father, near the main road leading to a nearby town. Henry was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Henry decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has dedicated himself to building a better trade route.

Motivation: He has comitted a past crime that haunts him to this day; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Shy. Bonds: Criminal record, Family, Adventurer. Occupation: Mason

Voice: Pronounces difficult words wrong

Attributes [hide]

Henry Payton, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 14 (+2)17 (+3) 13 (+1)13 (+1)
Skills Athletics +0, Investigation +5
Senses Passive Perception 11
Languages Common, Elven, Halfling, Gnome
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +5

Possessions: 300 gp.


Social Check DCs


Trym Weston, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a faded coat and loose pants complete with feathered hat. His hair is white and curly. He wears large thick round spectacles.

Personality: He is mildly Human supremacist, though he does not identify as such. He is obsessed with a lost civilization.

History: The child of a Sellsword, who enjoyed hunting, Trym was taken on many hunting expeditions. He struck it rich when he found rare goods in large quantities. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Ugly, Racist. Bonds: Adventurer, Nature, Rich. Occupation: Shepherd

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Trym Weston, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)10 (+0) 14 (+2)17 (+3)
Skills History +2, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 7000 cp.


Social Check DCs


Richard Altham, Male Human [Permalink]

Personal [hide]

Description: This eastern man typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail. His clothes are grease stained in places. He wears a Stetson hat to hide his balding. His blue unseeing eyes seem to look past you.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in the east, but his parents moved at a very young age to the west. He made a point of taking high paying jobs and getting most of it up front. He moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Ideals: Artistic. Flaws: Disease. Bonds: Poor, Immigrant, Adventurer. Occupation: Spy

Voice: Speaks with back of mouth

Attributes [hide]

Richard Altham, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 9 (-1)12 (+1) 17 (+3)16 (+3)
Skills Acrobatics +5, Religion +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: Deep green spinel (150 gp). Golden yellow topaz (600 gp). Coral (150 gp). Blue quartz (5 gp). 1 Minor magic item.


Social Check DCs


Manfred Fidget, Male Human [Permalink]

Personal [hide]

Description: He typically wears green cloth garments or leather armor. He is bristling with hidden weapons, mostly falchions and monstrous two handed axes. His blonde hair is greasy and uncared for. His eyes are hazel and beady.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He invites people to come help in his community garden.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He now spends his time doing works of charity.

Motivation: Seeks redemption.

Ideals: Philantrophist, Artistic. Flaws: Ugly, Cynical. Bonds: Criminal record. Occupation: Mason

Voice: Squeaky

Attributes [hide]

Manfred Fidget, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 7 (-2)18 (+4) 11 (+0)12 (+1)
Skills Insight +2, Investigation +6
Senses Passive Perception 10
Languages Common, Elven, Druidic, Draconic, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp.


Social Check DCs

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