Hubert Oakes, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: He is mildly Human supremacist, though he does not identify as such. He is afraid of women and trembles around them
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Navigator arts, while his mother instructed him in etiquette, music and courtly manner. He worked as a nervous Navigator and found it very stressful. He then took over the family business and is one of the better Navigator for hire.
Motivation: To be a Carpenter again.
Flaws: Ugly, Racist, Shy. Bonds: Rich, Job. Occupation: Navigator
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Orc, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1500 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Patrick Myerscough, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large grey jacket, and carries flails. His auburn hair is cut jaggedly and amateurishly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was born in a small forest village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Assassin job now, and dutifully fulfills any obligations he has.
Motivation: To find somewhere to settle down; and sabotage a competitor
Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Immigrant, Nature, Job. Occupation: Assassin
Voice: Speaks with a cold
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 6 (-2) | 10 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Ralf Shipley, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely black suit with tan socks and a vest with buckled shoes. His hair is cut close to his head. His eyes are brown.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. As long as the job gets done he does not care how it got done.
History: Ralf was born in the north. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He then took over the family business and is one of the better Jeweler for hire.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Gifted, Professionalism, Persistence. Flaws: Fearful. Bonds: Job. Occupation: Jeweler
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 18 (+4) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Celestial
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Richard Blankley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is brown and curly. He tend to wears goggles to shield his eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Doctor arts, while his mother instructed him in etiquette, music and courtly manner. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Some 8 years later his spouse died after the birth of his son. Heartbroken, Richard never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Wants a kiss; and wishes to resurrect an old love
Ideals: Athletic, Entrepeneur. Bonds: Rich, In love, Has a crush. Occupation: Doctor
Voice: Scandinavian accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 8 (-1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: A pair of silk slippers encrusted with tiny pearls. (130 gp). Silver chalice with lapis lazuli gems (130 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). 1 Superior lock.
Heward Marley, Male Human [Permalink]
Personal [hide]
Description: He wears black painted combat armor at almost all times. He has silver hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He always tries to repair and not replace. It was this mentality that drove him into the Stableman business.
History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it
Ideals: Joker, Persistence, Fighting. Bonds: Rich. Occupation: Stableman
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Bullseye lantern.
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Their contribution stands as a beacon of hope for all adventurers!
