Godfrey Hastings, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a faded coat and loose pants complete with broad hat. His hair is cut close to his head. He wears a mask on his face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He enjoys reading and quiet.
History: He was born the only child of a wealthy merchant. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to work out more often; and retire the richest man in the east
Ideals: Athletic, Joker, Logical, Entrepeneur, Gifted. Occupation: Miller
Voice: Whispers
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Norman Sherwood, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears just a green suit. He has shaved his head bald. His amber eyes dart from person to person.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He has achieved small success as a Dyer.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new dyer responsibilities is difficult
Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Job, Rich. Occupation: Dyer
Voice: Spits and sputters
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 5 (-3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 6000 cp.
Trym Clifford, Male Human [Permalink]
Personal [hide]
Description: This malnourished man typically wears brown cloth garments or leather armor. He sports a long chestnut beard, and similarly colored long hair. His hazel eyes have a joyful gleam in them most of the time.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. He was taken as a slave by a traveling circus and forced to perform Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Fighting, Entrepeneur. Bonds: Poor, Adventurer, Slave. Occupation: Mortician
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5
Possessions: 5000 cp.
Hubert Ridley, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a pastel suit, brown shirt, and blue tie. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his long auburn hair kept up in a rat tail. His brown eyes peer out from beneath his top pastel hat.
Personality: He can speak with the recently deceased. He has a minor phobia of water and hates getting wet.
History: His parents moved while he was still in utero so he is the first generation to be born here. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.
Motivation: He feels threatened by others.
Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Immigrant. Occupation: Unemployed
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 7 (-2) | 18 (+4) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Goblin, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. Blue sapphire (400 gp). Moss agate (4 gp). Eye agate (4 gp).
Randal Rutland, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who usually wears his black robe and has his hammer always slung over his shoulder. His chestnut hair is matted, messy, and big. His eyes are amber and he is always smoking a pipe.
Personality: Randal speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and nothing but the best is good enough for him
Ideals: Impeccable, Justice, Gifted. Flaws: Ugly, Antagonistic. Occupation: Courier
Voice: Boston accent
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
