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Advanced [show]


Balimaar Morton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in black turtlenecks beneath a blue coat with tan slacks. His blonde hair is cut jaggedly and amateurishly. His eyes are a pleasant green.

Personality: His tongue was cut out and he uses sign language. Further he is a bit of a stoner and is frequently out of it.

History: Balimaar was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Balimaar took refuge in the large cave and found the beat up club and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: Regain custody of his daughter; and wants to raise his children well

Flaws: Disease, Addict. Bonds: Immigrant, Family, Nature. Occupation: Engraver

Voice: Mousy voice

Attributes [hide]

Balimaar Morton, Male Human Fighter 5
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)15 (+2) 12 (+1)11 (+0)
Skills Animal Handling +4, Athletics +6
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +6

Possessions: 200 gp.


Social Check DCs


Gilbert Churchill, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears very tight pants and wife beaters, though occasionally he sports a grey coat, and is pretty ugly. He keeps his brown hair in a flapper bob. His gray eyes are slightly larger than normal.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is harsh and unforgiving.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels threatened by others.

Ideals: Joker. Flaws: Ugly, Antagonistic, Disease, Fearful. Occupation: Dyer

Voice: pre-pubescent

Attributes [hide]

Gilbert Churchill, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)10 (+0) 8 (-1)11 (+0)
Skills Animal Handling +1, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 50 pp.


Social Check DCs


Robert Garfield, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is renowned for his bright pastel suits and hats. His chestnut hair is thinning but still full. His eyes are likewise amber. His teeth are white and perfect.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He feeds upon the attention of others.

History: Robert was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was a mechanic, and taught him how to fix just about anything. He has drifted from career to career and currently works as a Slave Trader.

Motivation: Expand his business.

Ideals: Athletic, Persistence. Bonds: Attractive, Job, Poor. Occupation: Slave Trader

Voice: Deep voice with rolling R's

Attributes [hide]

Robert Garfield, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)11 (+0) 11 (+0)11 (+0)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. Rhodochrosite (12 gp). Deep blue spinel (600 gp). Jasper (40 gp).


Social Check DCs


Theodoric Stanley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears rags and sports a simple walking cane. He wears a colorful flower in his chestnut hair. His fierce gray eyes like to dwell on things.

Personality: Aggressive, abrasive, and angry, Theodoric embodies much of what other species detest in the Humans. He never wears the same outfit twice, unless he absolutely has to.

History: Born in a small village he learned the ways of the warrior from his father. After coming to the age of reason, Theodoric took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Theodoric and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Artistic, Fighting, Gifted. Flaws: Antagonistic. Bonds: Poor, Attractive. Occupation: Sage

Voice: Voice breaks

Attributes [hide]

Theodoric Stanley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)16 (+3) 14 (+2)10 (+0)
Skills Performance +2, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll, Druidic, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Diggory Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is cut jaggedly and amateurishly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Slave Trader, who enjoyed hunting, Diggory was taken on many hunting expeditions. His family was turned out during the war. He and his family wandered west to less war torn lands. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: He wants to meet his childhood hero; and money/treasure

Ideals: Opinionated. Flaws: PTSD. Bonds: Rich, Attractive, Adventurer, Nature. Occupation: Adventurer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Diggory Bradshaw, Male Human Fighter 4
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)8 (-1) 8 (-1)9 (-1)
Skills Arcana +1, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 60 pp. Freshwater pearl (16 gp).


Social Check DCs

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