Everard Hayley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He wears just a green suit. He wears his red hair up. He has a dull look in his gray eyes.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He got into the Carter business at a young age. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting giants, the young Everard began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has passion for adventuring and risk; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Extrovert, Entrepeneur. Bonds: Enemies, Job, Adventurer. Occupation: Carter
Voice: Switch between two voices
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 6 (-2) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 21000 cp.
Heward Walcott, Male Human [Permalink]
Personal [hide]
Description: He wears pastel trousers with tan and green striped suspenders. He wears various colorful collared shirts. He has relatively light skin and is very physically imposing due to his abundance of muscles. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He also hits on women, regardless of circumstances.
History: He was born in the north, but his parents moved at a very young age to the east. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.
Motivation: Wants to have a good time and be beloved; and to settle down with his crush
Ideals: Joker, Optimist. Flaws: Ugly. Bonds: Has a crush, Immigrant. Occupation: Crown-heir
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. Large well-done wool tapestry (300 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Diggory Ashton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he very much looks the part of a Detective. His chestnut hair is kept up in a ponytail inside a feathered hat. His half smiles and brown eyes are beguiling and draw you in.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to loving parents in a slum to the south. From his teen years he was always beautiful and desirable, so people have always doted on him. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: An old rival family wants him found; and to be a map maker again
Flaws: Shy. Bonds: Job, Attractive, Family, Poor. Occupation: Detective
Voice: Uses sign language
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1100 sp. 1 Holy water. 1 Alchemist’s fire.
Hubert Budd, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears tight fitting clothing which further accentuates his frame. He has a small bristly mustache and wavy brown hair. He has blue eyes and a grey hat with a green feather.
Personality: He loves telling others what to do and how they should feel about things. Hubert is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His first spouse was a Blacksmith, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: Balancing his hectic life and new Mayor responsibilities is difficult; and to unite with his sister
Ideals: Opinionated, Artistic. Bonds: Attractive, Family, Job. Occupation: Mayor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Giant, Auran, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Lance Shirley, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His skin is fair and his fingers are delicate and long. With bright golden hair and a scraggly beard. He has hazel eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He does not trust anyone and sleeps with one eye open.
History: Lance hails from a village terrorized by orcs. His family was turned out during the war. He and his family wandered east to less war torn lands. Days after completing his studies, news broke out that his hometown was attacked by orcs. Lance was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: Many orcs want him driven away.
Flaws: Antagonistic, Insomniac, PTSD. Bonds: Enemies. Occupation: Server
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Smoky quartz (50 gp). Silver pearl (70 gp).
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