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Advanced [show]


Shane Sheldon, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has a moderate pudge and is not very fit. His black hair is drawn into a tight pony tail with a butterfly scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Bonds: Enemies, Has a crush, Adventurer, Slave, Criminal record. Occupation: Adventurer

Voice: American accent

Attributes [hide]

Shane Sheldon, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)14 (+2) 7 (-2)12 (+1)
Skills Nature +4, Perception +0
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 90 pp.


Social Check DCs


Gunter Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a faded coat and loose pants complete with deerstalker hat. His clothes are grease stained in places. His red hair is cut short. He has brown eyes and a white hat with a black feather.

Personality: Overbrimming with self-confidence, Gunter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gunter was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the south, certain he would find work there.

Motivation: To reunite with his absent mother; and meet up once more with his childhood friend

Ideals: Impeccable. Bonds: Poor, Immigrant, Family, Adventurer. Occupation: Sculptor

Voice: Raspy

Attributes [hide]

Gunter Eastaughffe, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)14 (+2) 12 (+1)11 (+0)
Skills Intimidation +2, Nature +4
Senses Passive Perception 11
Languages Common, Druidic, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 9000 cp. Silver comb with moonstones (500 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Godfrey Weston, Male Human [Permalink]

Personal [hide]

Description: This malnourished man likes to wear ponchos typically of a light blue in addition to tight pants. He has a long blonde beard with little hanging trinkets. His face is covered beneath a completely black helmet.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. Godfrey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a pair of adventurers, Godfrey grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Hedonist, Secretive. Bonds: Poor, Adventurer. Occupation: Engraver

Voice: Sensual and smooth

Attributes [hide]

Godfrey Weston, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)12 (+1) 15 (+2)16 (+3)
Skills Stealth +2
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. Freshwater pearl (15 gp). Zircon (50 gp). Lapis lazuli (15 gp).


Social Check DCs


Odo Carlyle, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing a long, green cloak, he is not a threatening figure. His silver hair is lengthy. His eyes are hazel and he is always smoking a pipe.

Personality: Eccentric and domineering, Odo will drive conversation. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Odo is combative with any and all who dare try his patience in the slightest.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Ideals: Extrovert, Justice. Bonds: Religious, Adventurer, Criminal record. Occupation: Stylist

Voice: Breathy voice

Attributes [hide]

Odo Carlyle, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)12 (+1) 15 (+2)13 (+1)
Skills Performance +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Norman Stapleton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His blonde hair is knotted and matted. His ears are large.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He also hits on women, regardless of circumstances.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Body Guard arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His relatives are trying to arrange a marriage.

Flaws: Ugly, Greedy. Bonds: Has a crush, Rich, Family. Occupation: Body Guard

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Norman Stapleton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)16 (+3) 16 (+3)8 (-1)
Skills Medicine +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven, Giant, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 600 sp. Amethyst (60 gp). 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Half-Plate.


Social Check DCs

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