Guy Hadley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He typically wears a sleeveless long coat of deep tan leather and dull yellow iron scale mail. His chestnut hair is styled in orderly dreadlocks. His eyes are likewise amber. His teeth are white and perfect.
Personality: A deeply religious man he believes everything happens for a reason. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born to loving parents in a slum to the north. His father was a soldier and died while he was still young. Guy was left his father's suit of armor and trained in its use and care. He has since lost track of the people in his past.
Motivation: He is compelled to act according to his religious beliefs.
Bonds: Attractive, Religious, Family, Poor, Military. Occupation: Doctor
Voice: Spits words with contempt
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Adelard Hastings, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a robe, a symbol of magic around his neck, and a spear on his belt, and is pretty ugly. His silver hair has been sun bleached extensively. His eyes are likewise amber.
Personality: Cocky and sure of himself, he believes he is the best Fisher born in the past three hundred years. He has a small toy that he constantly fidgets with.
History: He was born at the edge of vast plains. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's since become an addict/alcoholic.
Motivation: Sabotage a competitor; and to be a detective again
Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Job, Nature. Occupation: Fisher
Voice: Whispers
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5
Possessions: 5000 cp. Violet garnet (600 gp). Golden pearl (160 gp). Black pearl (600 gp). 1 Half-Plate. 1 Half-Plate. 1 Masterwork Heavy steel shield.
Charles Whitby, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society and is in decent physical shape. He keeps his long golden hair kept up in a rat tail. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born blind and as such lacked many opportunities for work. He helped his father out around the business and became quite the natural. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to open a new tavern.
Flaws: Disease. Bonds: Rich, Enemies, Job. Occupation: Blacksmith
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 7 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1900 sp. Black pearl (800 gp). Star rose quartz (80 gp). 1 Masterwork Heavy wooden shield.
Reynard Melancon, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears dull white sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. His moppish silver hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Rich, Religious, Enemies. Occupation: Interpreter
Voice: Italian accent
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. Deep green spinel (160 gp). 2 Antitoxin. 2 Acid flasks. 2 Antitoxin.
Trym Marlee, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'4" and dresses in brown turtlenecks beneath a blue coat with yellow slacks. His right leg appears badly burned and disfigured. He is bald on top and has large black tufts of hair around his ears. He has brown eyes and a brown hat with a blue feather.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born in the west to a Tailor, Trym learned a great deal about his father's area of expertise. A gifted student he started as a Seamstress, but he got bored and became a Tailor. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor.
Flaws: Ugly, Antagonistic. Bonds: Job, Rich. Occupation: Tailor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 100 gp. Brown-green garnet (50 gp). 1 Banded mail. 1 Half-Plate.
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