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NPC Generator

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Advanced [show]


Gerald Hale, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His blonde hair and beard is wavy and long. His eyes are a pleasant gray.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He misses his home and complains about the freezing weather, even in summer.

History: A powerful wizard made him what he is. When money was particularly tight he was walking through alleys when he overheard a Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark; and someone believes him a fraud

Bonds: Attractive, Immigrant, Mentor, Poor. Occupation: Merchant

Voice: Sleepy voice

Attributes [hide]

Gerald Hale, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)12 (+1) 11 (+0)11 (+0)
Skills Deception +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Diggory Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears grey trousers with brown and black striped suspenders. He wears various colorful collared shirts. He has a slight overbite and is overall scrawny. His brown hair is kept up in a ponytail inside a feathered hat. He is baby faced.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born at the edge of vast mountains. A few years later when the west was not economically sound they moved to his current location. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help; and he feels kind of lost in life

Ideals: Justice. Flaws: Depressed. Bonds: Criminal record, Nature, Immigrant. Occupation: Stylist

Voice: Sighs a lot, exhausted

Attributes [hide]

Diggory Ramsey, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)16 (+3) 11 (+0)12 (+1)
Skills History +5
Senses Passive Perception 10
Languages Common, Goblin, Undercommon, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). A delicate brass dragon egg (70 gp).


Social Check DCs


Trym Camden, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He prefers to wear violet clothing when he does not wear armor, and his gloved hand is found clutching a rapier. His moppish auburn hair is in a traditional bowl cut. He has several tiny topaz earrings on each ear.

Personality: He dislikes all the random violence that takes place in the north. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: He was always a brilliant, if unscrupulous mind. He has had some formal writing training, and achieved minor success. He has built up a small fortune and can afford his own way.

Motivation: To reunite with his absent father.

Ideals: Pacifist, Artistic, Logical. Flaws: Insane. Bonds: Rich, Family. Occupation: Beggar

Voice: Excited and jittery

Attributes [hide]

Trym Camden, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 6 (-2)11 (+0) 6 (-2)17 (+3)
Skills Insight +0, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Heavy steel shield. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Randal Kelsey, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing a long, brown, dusty cloak. His golden hair is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born a particularly ugly child, much to the horror of his parents. Randal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Randal decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He struck the Adventurer job and began his own company from there.

Motivation: Sabotage a competitor; and retire the richest man in the south

Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Adventurer

Voice: Can't modulate volume

Attributes [hide]

Randal Kelsey, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)9 (-1) 8 (-1)14 (+2)
Skills Performance +4, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 20 pp.


Social Check DCs


Roland Coombs, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a simple pastel robe with yellow stripes complete with hood and is in decent physical shape. His chestnut hair is knotted and matted. His brown eyes peer out from beneath his wide-brimmed pastel hat.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. A true patriot, Roland would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the west. Roland was born on a far western forest where he grew up under the tutelage of his father, an expert Slave Trader. He now travels the world, in search of power and loot.

Motivation: His religion dominates his actions; and he wants nothing more than to rejoin the army

Ideals: Athletic. Bonds: Military, Immigrant, Adventurer, Religious. Occupation: Slave Trader

Voice: Draws out vowels

Attributes [hide]

Roland Coombs, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)10 (+0) 14 (+2)11 (+0)
Skills Insight +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 3 Alchemist’s fire. 1 Smokesticks.


Social Check DCs

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