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NPC Generator

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Advanced [show]


Gerard Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He typically wears violet cloth garments or leather armor. He sports a flattop hair cut. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is lazy and tries to find solutions quickly.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He went to a religious school and was inspired by the priests there in charitable deeds. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Sensitive, Lazy. Bonds: Attractive, Religious. Occupation: Fortune-teller

Voice: Uses sign language

Attributes [hide]

Gerard Thorpe, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)14 (+2) 12 (+1)12 (+1)
Skills Deception +3, Survival +3
Senses Passive Perception 11
Languages Common, Celestial, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 10 pp.


Social Check DCs


Jocelyn Colton, Male Human [Permalink]

Personal [hide]

Description: This western man wears a tan vest and prefers yellow and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His clothes are grease stained in places. His tied-back hair is brown. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: When he was but 7 years old his parents immigrated from the west. Jocelyn was born on a far western island where he grew up under the tutelage of his mother, an expert Blacksmith. He left for the west, certain he would find work there.

Motivation: Doesn't want to be a Blacksmith and was forced into it by his family; and regain custody of his son

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Immigrant, Family. Occupation: Blacksmith

Voice: Aggressive tone

Attributes [hide]

Jocelyn Colton, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)8 (-1) 10 (+0)11 (+0)
Skills Athletics +3, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Jocelyn Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears black leather gloves, a black jacket, and tight pants. He carries with him a set of sais on his belt, each one with a amethyst on the hilt. He wears his hair in dreadlocks. His green eyes dart from person to person to random spaces in the air.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: His father raised him in a mountain cabin. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture.

Ideals: Fighting. Flaws: Cynical. Bonds: Attractive, Nature, Criminal record. Occupation: Spy

Voice: Speaks through clenched teeth

Attributes [hide]

Jocelyn Gentry, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)16 (+3) 9 (-1)16 (+3)
Skills History +5, Performance +5
Senses Passive Perception 9
Languages Common, Halfling, Giant, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2800 sp.


Social Check DCs


Drogo Sutherland, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He usually wears his black robe and has his nunchaku always slung over his shoulder. He sports a long white beard, and similarly colored long hair. His violet eyes dart from person to person to random spaces in the air.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He invites people to come help in his community garden.

History: Sold as a small child to a slaver, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A rival would like him out of the picture; and he wants revenge against brigands

Ideals: Persistence, Philantrophist. Bonds: Attractive, Mentor, Nature. Occupation: Sage

Voice: French accent

Attributes [hide]

Drogo Sutherland, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 9 (-1)17 (+3) 15 (+2)10 (+0)
Skills Investigation +5, Religion +5
Senses Passive Perception 12
Languages Common, Celestial, Orc, Ignan
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1900 sp. 1 Half-Plate.


Social Check DCs


Randal Bentley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a black tunic with white highlights, and long tan pants that bunch up around his shoes. Beneath his clothing is a huge mess of scar tissue. His black hair is styled in orderly dreadlocks. He is baby faced.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a criminal king-pin and mafia family He has chosen to use the inheritance that was left to him frivolously. He now owns his own business.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult.

Ideals: Philantrophist. Bonds: Slave, Job, Criminal record, Rich. Occupation: Interpreter

Voice: Strong lisp

Attributes [hide]

Randal Bentley, Male Human Fighter 4
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)11 (+0) 8 (-1)13 (+1)
Skills Religion +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 500 gp.


Social Check DCs

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