Roger Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born to a criminal king-pin and mafia family He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Mentor, Criminal record. Occupation: Masseuse
Voice: Soothing and warm
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Raymond Tindall, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is typically in his Assassin uniform. Beneath his clothing is a huge mess of scar tissue. His hair is long and red with streaks of black, and is pulled back with small green clips. His beard is black, braided, and well cared for. He has a tattooed face.
Personality: He has always had a great fascination with Human culture. He is frequently practicing swordplay.
History: Raymond lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He tends to his Assassin job now, and dutifully fulfills any obligations he has.
Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers
Flaws: Racist. Bonds: Job, Slave, Military, Family. Occupation: Assassin
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 8 (-1) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +5
Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Patrick Trollope, Male Human [Permalink]
Personal [hide]
Description: He wears bulky brown painted plate armor. He wears his auburn hair up in a very large beehive style do. This gray eyed easterner is not easily forgotten.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: He was born several months after his father was called into army service. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To unite with his brother; and regain custody of his daughter
Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Military, Mentor. Occupation: Animal Trainer
Voice: Hollow voice
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Masterwork Heavy wooden shield. 1 Banded mail. 1 Breastplate. 1 Masterwork Heavy wooden shield.
Kody Brixton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears grey trousers with tan and black striped suspenders. He wears various colorful collared shirts. He has styled his black hair well, parting it to the left. His eyes, though not visible through his cowl, are amber.
Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. He is able to make almost anything out of random pieces of junk.
History: He was raised by priests from a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Gifted. Bonds: Immigrant, Job, Religious, Mentor. Occupation: Locksmith
Voice: Low and grunting
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 15 (+2) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 2100 sp. Old masterpiece painting (600 gp).
Balimaar Garrick, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a pastel coat over a black low-cut shirt, and a feathered hat upon his head. His red hair, when down, is lengthy. His eyes are a pleasant blue.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Balimaar was raised in a hard working conservative environment. A gifted student he started as a Merchant, but he got bored and became a Fletcher. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Fletcher
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 7 (-2) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
