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Advanced [show]


Roger Dumph, Male Human [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright white and violet, and wears rings and necklaces with large, colorful gems, and sports empty pouches on his belt. He keeps his golden hair in a pixie cut. His eyes are green and catlike.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Merchant arts, while his father instructed him in etiquette, music and courtly manner. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He's also a talented Fisher, but doesn't like to broadcast it.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has money and likes to spend it

Flaws: Shy, Secretive, Greedy. Bonds: Rich, Family, Job. Occupation: Merchant

Voice: Spits words with contempt

Attributes [hide]

Roger Dumph, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)7 (-2) 15 (+2)11 (+0)
Skills Nature +0, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Don Hailey, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is dressed in earthy colors with a blue and white handkerchief worn on his right side. His whole body is exceptionally muscular. His white hair is long and unkept. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He has always had a great fascination with Human culture. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Sold as a small child to a slaver, Don was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Don took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.

Motivation: A strong sense of loyalty to Human people.

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Immigrant, Mentor, Rich. Occupation: Glassblower

Voice: Russian accent

Attributes [hide]

Don Hailey, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)10 (+0) 10 (+0)11 (+0)
Skills Insight +2, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Hubert Jacobs, Male Human [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He wears a fancy blue suit. His hair is auburn and very short. His green eyes are slightly larger than normal.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Hubert took refuge in the large cave and found the beat up falchion and armor he uses now. He tends to his Bowyer job now, and dutifully fulfills any obligations he has.

Motivation: He has money and likes to spend it; and to be a apothecary again

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Nature, Job, Rich. Occupation: Bowyer

Voice: Spits words with contempt

Attributes [hide]

Hubert Jacobs, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)11 (+0) 9 (-1)15 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp.


Social Check DCs


John Atterton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail. His hair is short and brown. He has gleaming, smiling brown eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: The child of western immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. Being a Fletcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his son

Ideals: Fighting. Flaws: Shy. Bonds: Immigrant, Criminal record, Family. Occupation: Fletcher

Voice: Forgets to breathe while speaking

Attributes [hide]

John Atterton, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)13 (+1) 11 (+0)16 (+3)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2100 sp.


Social Check DCs


Alexandre Trollope, Male Human [Permalink]

Personal [hide]

Description: He wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars. He carries with him a set of flails, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His hair is golden and very short. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is very quiet and rarely speaks above a whisper. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Mortician kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Criminal record, Slave. Occupation: Mortician

Voice: Timid voice

Attributes [hide]

Alexandre Trollope, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)14 (+2) 10 (+0)14 (+2)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 10
Languages Common, Giant, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp.


Social Check DCs

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