Adelard Chatham, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a white collared shirt and grey pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He wears his chestnut hair down. His blue eyes dart from person to person.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born in the east his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Adelard never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Wants to have a good time and be beloved.
Ideals: Athletic, Justice, Optimist. Bonds: In love, Poor. Occupation: Detective
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 6 (-2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Solomon Windsor, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear flannel. With a patchy white beard and wild white hair. His hazel unseeing eyes seem to look past you.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His first spouse was a Masseuse, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He has money and likes to spend it.
Flaws: Disease, Insomniac. Bonds: Attractive, Rich, Family. Occupation: Stableman
Voice: pre-pubescent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Ignan, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. Deep blue spinel (700 gp). Golden yellow topaz (700 gp). Onyx (60 gp).
Hunter Axton, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of jet and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries a battered scythe and tarnished monstrous two handed axe as well. He wears a wide-brimmed hat to hide his balding. His amber eyes have a joyful gleam in them most of the time.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born in the east, but his parents moved at a very young age to the south. Hunter was born on a far eastern forest where he grew up under the tutelage of his father, an expert Seamstress. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Fighting, Justice. Bonds: Rich, Attractive, Immigrant. Occupation: Seamstress
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 5 (-3) | 8 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 9000 cp.
Godfrey Mitchell, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He has the majority of his body covered in plate. His head has been shaved. His hazel eyes are passionate and lively.
Personality: He has always had a great fascination with Human culture. He never wears the same outfit twice, unless he absolutely has to.
History: He was born in the east. As a young adult he joined a group advocating for an improvement in Human conditions. He moves from town to town, unable to find a place to settle.
Motivation: A strong sense of loyalty to Human people; and he is currently in port desperately looking for someone to get him out
Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Immigrant. Occupation: Blacksmith
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 14
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 9 (-1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 100 gp.
Peter Upton, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear red pants and tee shirts, and sports empty pouches on his belt. His white hair is long and unkept. His green eyes lackadaisically let the world flow into them.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Peter took refuge in the large cave and found the beat up sai and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down; and wants to have a good time and be beloved
Ideals: Optimist, Joker. Flaws: Ugly, Mundane. Bonds: Nature. Occupation: Mercenary
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp.
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