Manfred Haley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a simple burlap shirt and baggy pants. He conceals his longsword with his veritable burlap sack of a shirt. He keeps his long golden hair kept up in a rat tail. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: A deeply religious man he believes everything happens for a reason. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. During his travels, Manfred and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Manfred discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Manfred fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He loathes his own lifestyle.
Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Religious, Slave. Occupation: Blacksmith
Voice: Raspy
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Elven, Sylvan, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +6
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Chad Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears baggy red pantaloons and a yellow scarf. His red hair is cut short. He wears a mask on his face.
Personality: A deeply religious man he believes everything happens for a reason. Animals are drawn to him, and he is able to talk to them.
History: Born in a small village he learned the ways of the warrior from his mother. As a young adult he joined a group advocating for an improvement in Human conditions. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chad fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His religion dominates his actions; and a strong sense of loyalty to human people
Ideals: Gifted, Fighting. Flaws: Racist. Bonds: Poor, Religious. Occupation: Marshal
Voice: Smooth and feminine
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Dean Van Es, Male Human [Permalink]
Personal [hide]
Description: 5'7" and lanky with angular features, he is an attractive figure. He very much looks the part of a Blacksmith. His white hair and beard is wavy and long. His half smiles and blue eyes are beguiling and draw you in.
Personality: Dean hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He invites people to come help in his community garden.
History: He was raised in a white middle class family as the only child. A gifted student he started as a Mercenary, but he got bored and became a Blacksmith. He used his abilities to travel the world and help people.
Motivation: To find somewhere to settle down.
Ideals: Artistic, Philantrophist. Flaws: Mundane. Bonds: Job, Attractive. Occupation: Blacksmith
Voice: Shortens vowels
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp. 3 Smokesticks. 3 Antitoxin.
Nicholas Wharton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.
Personality: Prone to second guessing himself, he comes off as nervous. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born to loving parents in a slum to the south. He went to a religious school and was inspired by the priests there in charitable deeds. By chance he met his brother recently and the two have been together since.
Motivation: Regain custody of his daughter; and his religion dominates his actions
Flaws: Shy. Bonds: Poor, Family, Religious. Occupation: Locksmith
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 15 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnoll, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp.
Alexandre Hamilton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair is cut jaggedly and amateurishly. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He is a Succubi in disguise. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Alexandre took refuge in the large cave and found the beat up longsword and armor he uses now. He's since become an addict/alcoholic.
Motivation: He has passion for adventuring and risk.
Flaws: Ugly, Addict. Bonds: Nature, Family, Adventurer. Occupation: Detective
Voice: Relaxed voice
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 26000 cp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Brass mug with jade inlays (100 gp). Fire opal pendant on a fine gold chain (900 gp).
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