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Advanced [show]


Balimaar Lester, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His tied-back hair is silver. He is very pretty but has cold, dead eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with a lost civilization.

History: He got into the Soapmaker business at a young age. He worked as a nervous Soapmaker and found it very stressful. During his travels, Balimaar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Balimaar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Balimaar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Wants to open a new tavern; and doesn't want to be a soapmaker and was forced into it by his family

Flaws: Disease. Bonds: Attractive, Adventurer, Job, Family. Occupation: Soapmaker

Voice: Irish accent

Attributes [hide]

Balimaar Lester, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 6 (-2)15 (+2) 10 (+0)15 (+2)
Skills Athletics +4, Investigation +4
Senses Passive Perception 10
Languages Common, Sylvan, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 800 sp.


Social Check DCs


Bertram Richie, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and his gloved hand is found clutching a trident. He has done his best to style his blonde hair to look like a famous performer. This gray eyed northerner is not easily forgotten.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bellfounder. He moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor; and expand his business

Ideals: Passionate, Joker. Bonds: Rich, Immigrant, Job. Occupation: Bellfounder

Voice: Hard of hearing, loud

Attributes [hide]

Bertram Richie, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)14 (+2) 10 (+0)17 (+3)
Skills Animal Handling +2, Investigation +4
Senses Passive Perception 10
Languages Common, Ignan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Miles Abram, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this western man has a large tan mantle and cape that has been intricately interwoven into his black robe. His white hair is smooth and relatively long. His fierce brown eyes like to dwell on things.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels threatened by others.

Ideals: Athletic, Gifted. Flaws: Antagonistic, Fearful, Depressed. Occupation: Server

Voice: Slow speaker

Attributes [hide]

Miles Abram, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)15 (+2) 10 (+0)13 (+1)
Skills History +4, Performance +3
Senses Passive Perception 10
Languages Common, Giant, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2200 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Robert Hackney, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears pastel trousers with white and violet striped suspenders. He wears various colorful collared shirts. His auburn hair is long and unkept. His fierce amber eyes like to dwell on things.

Personality: He is extraordinarily eccentric. His job bores him to no end. He has decided to make it more interesting.

History: He was born in the west, but his parents moved at a very young age to the east. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Robert grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Robert. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels that his past leaves him morally obligated to help; and meet up once more with his childhood friend

Flaws: Ugly, Insane. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Laborer

Voice: Switch between two voices

Attributes [hide]

Robert Hackney, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)13 (+1) 10 (+0)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Kody Cooper, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is dressed in earthy colors with a black and tan handkerchief worn on his right side. His hair is long and red with streaks of blonde, and is pulled back with small black clips. His beard is blonde, braided, and well cared for. His violet eyes peer out from beneath his small black hat.

Personality: He snorts whenever he laughs or is feeling confident. He is a ruthless business man, a trait he acquired from his father.

History: He was born several months after his father was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wishes to resurrect an old love; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur. Bonds: Military, Job, In love. Occupation: Locksmith

Voice: Cold and demanding tone

Attributes [hide]

Kody Cooper, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)13 (+1) 8 (-1)7 (-2)
Skills Acrobatics +3, Intimidation +0
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +0

Possessions: 300 gp.


Social Check DCs

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