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Advanced [show]


Thomas Ridley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses in collared shirts and wears a proper scarf over his head. He keeps his brown hair in a pixie cut. His eyes are violet and he is always smoking a pipe.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He served in the navy to pay for his family's outstanding loans. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Flaws: Shy. Bonds: Poor, Adventurer, Military, Criminal record. Occupation: Doctor

Voice: Forgets to breathe while speaking

Attributes [hide]

Thomas Ridley, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)17 (+3) 9 (-1)13 (+1)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 9
Languages Common, Auran, Druidic, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. Red garnet (130 gp).


Social Check DCs


Percival Altham, Male Human [Permalink]

Personal [hide]

Description: He wears a tan collared shirt and yellow pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He has a slight overbite and is overall scrawny. His hair is always cut to a buzz. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has never given up on his poetry dream.

Motivation: He wants revenge against illithids.

Ideals: Joker, Artistic, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Painter

Voice: Loud with bravado

Attributes [hide]

Percival Altham, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)12 (+1) 9 (-1)10 (+0)
Skills Sleight of Hand +2, Survival +1
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Manfred Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He is bristling with hidden weapons, mostly hammers and daggers. He has a very tight haircut. His face is scarred and worn.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gifted from a young age, Manfred studied abroad. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and to share knowledge with the world

Ideals: Optimist, Logical, Gifted. Flaws: Ugly. Bonds: Criminal record. Occupation: Mercenary

Voice: Uses sign language

Attributes [hide]

Manfred Wilberforce, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)7 (-2) 11 (+0)14 (+2)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 pp. Blue quartz (9 gp).


Social Check DCs


Roger Appleton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears green leather gloves, a green jacket, and tight pants. His silver hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Animals are drawn to him, and he is able to talk to them.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Revenge; and many brigands want him driven away

Ideals: Gifted, Justice. Flaws: Antagonistic. Bonds: Military, Enemies. Occupation: Barber

Voice: Old Prospector

Attributes [hide]

Roger Appleton, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)14 (+2) 17 (+3)14 (+2)
Skills Stealth +2, Survival +5
Senses Passive Perception 13
Languages Common, Draconic, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. Alexandrite (300 gp). Jade (160 gp). Bloodstone (60 gp). 1 Breastplate. 1 Half-Plate.


Social Check DCs


Kyle Ridley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a robe, a symbol of luck around his neck, and a greataxe on his belt. His hair is long and blonde with streaks of golden, and is pulled back with small tan clips. His beard is golden, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Kyle wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He feeds upon the attention of others.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Healer mother left him crippled. He hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting, Disciplined. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Performer

Voice: Complex vocabulary, royal

Attributes [hide]

Kyle Ridley, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)11 (+0) 10 (+0)14 (+2)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Moss agate (12 gp). Iolite (30 gp). Amber (60 gp).


Social Check DCs

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