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Advanced [show]


Bertram Brady, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a tan and white robe with the hood down. He is bristling with hidden weapons, mostly nunchakus and daggers. His Stetson hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are brown.

Personality: He is very quiet and rarely speaks above a whisper. He enjoys reading and quiet.

History: A powerful brothel owner made him what he is. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bertram grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bertram. Being a Performer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To share knowledge with the world; and he is a bit of a kleptomaniac

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Criminal record, Mentor. Occupation: Performer

Voice: Mumbles to self between sentences

Attributes [hide]

Bertram Brady, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)11 (+0) 8 (-1)14 (+2)
Skills Investigation +2, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2900 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Dean Watson, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has a moderate pudge and is not very fit. With a patchy auburn beard and wild auburn hair. His eyes are likewise violet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Dean lived on a farm with his father, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered singing. He ran away from his former home and has been making his living as a Guard for the past few years.

Motivation: To unite with his brother.

Ideals: Opinionated, Artistic. Bonds: Family, Job. Occupation: Guard

Voice: growls and snarls, animalistic

Attributes [hide]

Dean Watson, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)11 (+0) 7 (-2)13 (+1)
Skills Nature +2, Performance +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 15000 cp. Chrysoprase (40 gp). Freshwater pearl (12 gp). Freshwater pearl (12 gp).


Social Check DCs


John Ryley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He wears a tan shirt with thin green vertical stripes and grey pants. His long silver hair is drawn into a two foot long braid. His green eyes are passionate and lively.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spice Merchant arts, while his father instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He has gone from town to town working and never settling down anywhere, but has fallen for a local Baker. He hasn't told them the truth, but wants to settle down with them.

Motivation: He desires power and/or immortality; and wants a kiss

Ideals: Logical. Bonds: Job, Rich, Has a crush, Adventurer. Occupation: Spice Merchant

Voice: Thin and wheezing

Attributes [hide]

John Ryley, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)8 (-1) 11 (+0)10 (+0)
Skills Animal Handling +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 26000 sp. Iolite (70 gp). Tiger eye turquoise (12 gp). Golden pearl (60 gp).


Social Check DCs


Alex Graham, Male Human [Permalink]

Personal [hide]

Description: This man wears a green shirt with thin pastel vertical stripes and blue pants, and sports empty pouches on his belt. His hair is always cut to a buzz. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He has had some formal writing training, and achieved minor success. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To get a good night's sleep; and seeks redemption

Ideals: Artistic. Flaws: Secretive, Disease, Insomniac. Bonds: Attractive. Occupation: Bellfounder

Voice: Relaxed voice

Attributes [hide]

Alex Graham, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)16 (+3) 6 (-2)11 (+0)
Skills Religion +5, Stealth +2
Senses Passive Perception 8
Languages Common, Druidic, Giant, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 3200 sp. Tourmaline (100 gp). Amethyst (100 gp). Star rose quartz (60 gp).


Social Check DCs


Gomory Dalton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft black waves gently in the breeze. He has styled his white hair well, parting it to the left. He tend to wears goggles to shield his eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Animals are drawn to him, and he is able to talk to them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and money/treasure

Ideals: Optimist, Gifted, Persistence. Flaws: Disease. Bonds: Rich. Occupation: Bather

Voice: Breathy voice

Attributes [hide]

Gomory Dalton, Male Human Fighter 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)13 (+1) 14 (+2)10 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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