Gerald Northcott, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has black hair. His blue eyes dart from person to person.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born to a pair of adventurers, Gerald grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now owns his own business.
Motivation: Meet up once more with his childhood friend.
Flaws: Insomniac, Shy. Bonds: Adventurer, Job. Occupation: Dyer
Voice: German accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 17 (+3) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Gnoll, Goblin, Terran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp.
Balimaar Ashton, Male Human [Permalink]
Personal [hide]
Description: An older man who is dressed in earthy colors with a brown and tan handkerchief worn on his left side, he is not a threatening figure. His silver hair and beard is wavy and long. His eyes are likewise hazel. His teeth are white and perfect.
Personality: Balimaar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His job bores him to no end. He has decided to make it more interesting.
History: Born in a small village he learned the ways of the warrior from his father. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He was granted druidic powers by his dying brother.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Extrovert, Fighting, Gifted. Bonds: Attractive, Adventurer, Criminal record. Occupation: Fortune-teller
Voice: Australian accent
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 11 (+0) | 11 (+0) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
Possessions: Just what you see.
Simon Denholm, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. His auburn hair is singed and shortened. He wears an eyepatch.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Simon was born in the east. At a young age he loved to build and create. His mother was very strict, and drilled into him lessons on being the perfect gentleman. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He feels the way he acts is they only way to get by in the world; and he has passion for adventuring and risk
Ideals: Joker, Gifted, Persistence, Impeccable. Flaws: Ugly. Occupation: Merchant
Voice: Squeaky
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 4000 cp. 1 Bullseye lantern. 1 Bullseye lantern. 1 Good lock.
Gunter Walcott, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a fancy brown suit. His hair is silver and very short. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to make people angry or surprised. He is lazy and tries to find solutions quickly.
History: Gunter was born with his father's beautiful face. His father was a soldier and died while he was still young. Gunter was left his father's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Flaws: Antagonistic, Lazy. Bonds: Attractive, Military, Immigrant, Job. Occupation: Dyer
Voice: Eastern European accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp).
Wymar Stanford, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His silver hair is greying along the sides and has receded to reveal a widow's peak. This gray eyed easterner is not easily forgotten.
Personality: Overbrimming with self-confidence, Wymar isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Around other people he will do his best to conceal his emotions and appear jolly.
History: Wymar was born the youngest of three triplets. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To reunite with his absent mother.
Ideals: Impeccable. Flaws: Shy. Bonds: Rich, Family, Military. Occupation: Glassblower
Voice: Irish accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Ignan, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1400 sp.
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