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NPC Generator

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Advanced [show]


Anselm Clare, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries a battered bastard sword and tarnished flail as well. He has done his best to style his blonde hair to look like a famous performer. His face is scarred and worn.

Personality: While he acts the brute, he is far gentler than he would appear. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Anselm was raised in a hard working conservative environment. His mother took him hunting and taught him how to get in the mind of other creatures. He now owns his own business.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new shoemaker responsibilities is difficult

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Religious, Job, Nature. Occupation: Shoemaker

Voice: Slurs words

Attributes [hide]

Anselm Clare, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)14 (+2) 16 (+3)16 (+3)
Skills Perception +5, Stealth +2
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Percival Alton, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears rags and sports a simple walking cane. He wears his blonde hair down. He tend to wears goggles to shield his eyes.

Personality: He has always had a great fascination with Human culture. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to loving parents in a slum to the south. Percival liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and a strong sense of loyalty to human people

Flaws: Racist, Forgetful, Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Miner

Voice: Eastern European accent

Attributes [hide]

Percival Alton, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)12 (+1) 13 (+1)9 (-1)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Cory Thornton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He has a dull look in his hazel eyes.

Personality: Confrontational and typically high on some drug or another. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels the way he acts is they only way to get by in the world; and he desires power and/or immortality

Ideals: Gifted, Impeccable. Flaws: Addict. Bonds: Adventurer. Occupation: Shipwright

Voice: Loud with bravado

Attributes [hide]

Cory Thornton, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 7 (-2)14 (+2) 13 (+1)9 (-1)
Skills Deception +1, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. 1 Everburning torch.


Social Check DCs


Richard Beckwith, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His moppish brown hair is in a traditional bowl cut. This hazel eyed southerner is not easily forgotten.

Personality: He will rave to anyone who will listen. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: He was born in the south, but his parents moved at a very young age to the north. He has had some formal writing training, and achieved minor success. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well; and retire the richest man in the south

Ideals: Entrepeneur, Artistic. Flaws: Insane. Bonds: Family, Immigrant. Occupation: Sculptor

Voice: Pirate accent

Attributes [hide]

Richard Beckwith, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 7 (-2)13 (+1) 9 (-1)12 (+1)
Skills Insight +1, Nature +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 28000 cp. 1 Minor magic item.


Social Check DCs


Bertram Dryden, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is greying and his face has many wrinkles. He has violet eyes.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He feeds upon the attention of others.

History: The child of a Carpenter, who enjoyed hunting, Bertram was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bertram grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bertram. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture.

Bonds: Enemies, Attractive, Nature, Criminal record. Occupation: Butcher

Voice: Pronounces difficult words wrong

Attributes [hide]

Bertram Dryden, Male Human Fighter 5
Medium (6'4") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)8 (-1) 14 (+2)16 (+3)
Skills Animal Handling +5, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. Sardonyx (70 gp). Freshwater pearl (7 gp). Zircon (70 gp). Peridot (70 gp). 1 Minor magic item.


Social Check DCs

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