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NPC Generator

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Advanced [show]


Manfred Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a clover on it. He wears his silver hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born into a rich family. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: Regain custody of his son.

Flaws: Insomniac, Shy. Bonds: Family, Rich. Occupation: Fletcher

Voice: Scandinavian accent

Attributes [hide]

Manfred Hallewell, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)14 (+2) 9 (-1)12 (+1)
Skills Deception +3, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Red spinel (110 gp). Rock crystal (60 gp). Carnelian (60 gp).


Social Check DCs


Wymar Ainsley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a white collared shirt and green pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He has moderate length black hair. His fierce gray eyes like to dwell on things.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the south to a Sage, Wymar learned a great deal about his father's area of expertise. Wymar was born on a far southern island where he grew up under the tutelage of his father, an expert Sage. He has achieved small success as a Sage.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Bonds: Job, Immigrant. Occupation: Sage

Voice: Nasally tone

Attributes [hide]

Wymar Ainsley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)10 (+0) 13 (+1)8 (-1)
Skills Intimidation +1, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1500 sp.


Social Check DCs


Conrad Haley, Male Human [Permalink]

Personal [hide]

Description: He wears a tan armored body suit, with a simple black line shooting up and back down. He has a brown handlebar mustache and slicked back brown hair. His face is scarred and worn.

Personality: He speaks before he thinks and is too direct. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Conrad was born on a far western forest where he grew up under the tutelage of his father, an expert Spice Merchant. He left for the west, certain he would find work there.

Motivation: To prove his worth to the world; and he's looking for his big break

Flaws: Ugly, Impulsive. Bonds: Immigrant, Slave. Occupation: Spice Merchant

Voice: Excited and jittery

Attributes [hide]

Conrad Haley, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 9 (-1)7 (-2) 13 (+1)11 (+0)
Skills Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp. 1 Tanglefoot bags. 1 Everburning torch. 1 Everburning torch.


Social Check DCs


Norman Alton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses in grey turtlenecks beneath a brown coat with black slacks. With bright silver hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Norman was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bricklayer work with an outfit from a few towns over. Bricklayer work suited him well, and with each successful project, he earned more gold and more respect from his peers. After a long history of fighting, Norman and his spouse have recently divorced.

Motivation: Sabotage a competitor.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Bricklayer

Voice: Breathy voice

Attributes [hide]

Norman Alton, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)14 (+2) 10 (+0)14 (+2)
Skills Nature +4, Stealth +2
Senses Passive Perception 10
Languages Common, Auran, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Diggory Sherwood, Male Human [Permalink]

Personal [hide]

Description: This malnourished man has a large green mantle and cape that has been intricately interwoven into his blue robe. With a patchy brown beard and wild brown hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is able to make almost anything out of random pieces of junk.

History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. After a long history of fighting, Diggory and his spouse have recently divorced.

Motivation: He is a bit of a kleptomaniac; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Knight

Voice: Italian accent

Attributes [hide]

Diggory Sherwood, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)10 (+0) 17 (+3)16 (+3)
Skills Athletics +4, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +5

Possessions: 400 gp. 1 Small steel mirror. 1 Crowbar.


Social Check DCs

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