Thomas Oakes, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a custom-built plate barding that's adorned with white lining and desert motifs. His chestnut hair is lengthy. His half smiles and gray eyes are beguiling and draw you in.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has all his life been fascinated with music.
History: Thomas was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Healer
Voice: Boston accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Gunter Rodney, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.
Personality: He acts crazy and hedonistic. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has been saving his money to try and buy his sister's freedom.
Motivation: Doesn't want to be a Priest and was forced into it by his family; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Hedonist. Bonds: Family. Occupation: Priest
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 600 gp.
Hubert Home, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His feathered hat is riddled with cuts and holes. His thin eyebrows rest above his beady hazel eyes.
Personality: Hubert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised in a white middle class family as the only child. His mother had invested heavily in several trade routes and wanted him to inherit them. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to work out more often.
Ideals: Athletic, Extrovert, Justice. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Glassblower
Voice: Low range voice
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Infernal, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 900 sp.
Everard Bentham, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is long and red with streaks of golden, and is pulled back with small black clips. His beard is golden, braided, and well cared for. He tend to wears goggles to shield his eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Gifted from a young age, Everard studied abroad. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He inherited the family business which he has now maintained for 6 years.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Logical, Gifted. Flaws: PTSD. Bonds: Attractive, Job. Occupation: Sage
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 16 (+3) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +6
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Theobald Lancaster, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is wearing a long, green cloak. He has a long black beard with little hanging trinkets. He has brown eyes and a green hat with a red feather.
Personality: He is mildly Human supremacist, though he does not identify as such. He works hard and plays hard.
History: Born to a Doctor, his mother struggled to pay the bills. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new body guard responsibilities is difficult
Flaws: Ugly, Racist, Hedonist. Bonds: Poor, Guardian, Job. Occupation: Body Guard
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 11 (+0) | 4 (-3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 15000 cp. Deep green spinel (90 gp). Carnelian (50 gp). Red spinel (90 gp). 4 Acid flasks. 4 Smokesticks. 2 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!