Dustin Tyndall, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a black top hat and black clothes. His hair is cut close to his head. His hazel eyes peer out from beneath his top black hat.
Personality: He is witty, but his monotone delivery comes off as unnerving He is frequently practicing swordplay.
History: He got into the Barkeep business at a young age. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted from career to career and currently works as a Barkeep.
Motivation: He wants revenge against illithids; and to reunite with his old friends
Ideals: Joker. Flaws: Insane. Bonds: Military, Job, Adventurer, Enemies. Occupation: Barkeep
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Elven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 400 gp. Carnelian (70 gp). Bloodstone (70 gp).
Trym Ramsey, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He sports brown clothing, slightly heavier than average wear, and his gloved hand is found clutching a morningstar. His chestnut hair is cut short. His eyes are blue and he is always smoking a pipe.
Personality: A deeply religious man he believes everything happens for a reason. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to loving parents in a slum to the west. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town working and never settling down anywhere, but has fallen for a local Banker. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Bonds: Religious, Poor, Has a crush, Criminal record. Occupation: Ruler
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Rose (50 gp). Sard (50 gp). 1 Masterwork Common Melee.
Chad Rayden, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses in collared shirts and wears a proper scarf over his head. He has a very tight haircut. His eyes are hazel and catlike.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: A powerful wizard made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Layabout work with an outfit from a few towns over. Layabout work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and he is terrified, and will act out of fear
Flaws: Impulsive, Fearful. Bonds: Job, Mentor. Occupation: Layabout
Voice: Stutters
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 17 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Celestial, Dwarven, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Don Skelton, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is tall, broad shouldered and powerfully built. He wears his brown hair up. His otherwise smooth face is marked with small tiny scars.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a very good compulsive liar and kleptomaniac.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Philantrophist. Flaws: Disease. Bonds: Criminal record, Adventurer. Occupation: Roofer
Voice: Timid voice
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 400 gp. Eye agate (7 gp). Fire opal (400 gp).
Arnold Halsey, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a white cloak and cross-gartered tan stockings. His blonde hair is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: The child of southern immigrants he idolized his father. Arnold was born on a far southern island where he grew up under the tutelage of his father, an expert Cartwright. He moves from town to town, unable to find a place to settle.
Motivation: To unite with his sister; and to share knowledge with the world
Ideals: Logical. Flaws: Selfish. Bonds: Attractive, Immigrant. Occupation: Cartwright
Voice: Timid voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 15 (+2) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Auran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 2100 sp. 1 Silver holy symbol. 1 Masterwork Musical instrument.
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Their contribution stands as a beacon of hope for all adventurers!