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NPC Generator

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Advanced [show]


Norman Gentry, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears a worn and beaten armor. He has a red handlebar mustache and slicked back red hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is frequently practicing swordplay.

History: Sold as a small child to a slaver, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was a soldier and died while he was still young. Norman was left his mother's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.

Motivation: He wants to get laid; and to settle down with his crush

Bonds: Attractive, Military, Mentor, Immigrant, Has a crush. Occupation: Sage

Voice: Puts emphasis on the wrong words

Attributes [hide]

Norman Gentry, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)10 (+0) 18 (+4)17 (+3)
Skills Medicine +6, Stealth +5
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Emerald (500 gp). Iolite (30 gp).


Social Check DCs


Theobald Soames, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a worn and beaten armor, and is pretty ugly. He wears his black hair up in a very large beehive style do. He has several tiny jet earrings on each ear.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He got into the Jeweler business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Jeweler.

Motivation: Expand his business; and to be a courier again

Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Rich, Job. Occupation: Jeweler

Voice: Italian accent

Attributes [hide]

Theobald Soames, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)9 (-1) 10 (+0)16 (+3)
Skills Animal Handling +2, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 20000 sp.


Social Check DCs


Roland Merton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears loose pants and a collared shirt complete with sweater beneath his coat. His long red hair is drawn into a two foot long braid. His blue eyes lackadaisically let the world flow into them.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also has developed a complete distrust of the Servant profession.

History: Born in the north to a Mayor, Roland learned a great deal about his mother's area of expertise. When Roland reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Regain custody of his daughter; and wants to raise his children well

Ideals: Joker. Bonds: Job, Military, Adventurer, Family. Occupation: Mayor

Voice: Hissing voice

Attributes [hide]

Roland Merton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 6 (-2)13 (+1) 10 (+0)15 (+2)
Skills Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Kyle Blyth, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears just a black suit. He has a long auburn beard with little hanging trinkets. He has several tiny emerald earrings on each ear.

Personality: He is witty, but his monotone delivery comes off as unnerving Kyle enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Kyle took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Joker, Gifted. Flaws: Hedonist. Bonds: Attractive, Rich. Occupation: Stylist

Voice: High pitched, excited

Attributes [hide]

Kyle Blyth, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)10 (+0) 9 (-1)13 (+1)
Skills Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Kyle Shirley, Male Human [Permalink]

Personal [hide]

Description: A 5'5" northern man, he dresses like a well dressed Miner does. His hair is cut close to his head. He is baby faced.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His father raised him in a mountain cabin. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He ran away from his former home and has been making his living as a Miner for the past few years.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Justice. Flaws: Impulsive. Bonds: Job, Nature, Mentor. Occupation: Miner

Voice: Scandinavian accent

Attributes [hide]

Kyle Shirley, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 6 (-2)12 (+1) 12 (+1)14 (+2)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp).


Social Check DCs

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