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Advanced [show]


Charles Ashton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a white handlebar mustache and slicked back white hair. He wears a mask on his face.

Personality: He is very quiet and rarely speaks above a whisper. He is lazy, self-centered, vain, and jealous.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Map Maker mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants him found; and he doesn't get along with people that don't share his tastes

Flaws: Ugly, Shy, Selfish, Disease. Bonds: Poor. Occupation: Engraver

Voice: Spits and sputters

Attributes [hide]

Charles Ashton, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)12 (+1) 11 (+0)17 (+3)
Skills Acrobatics +2, Survival +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 29000 sp. 1 Minor magic item.


Social Check DCs


Chad Ashley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His moppish blonde hair is in a traditional bowl cut. This blue eyed northerner is not easily forgotten.

Personality: He is calm most of the time but flees social interaction. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in the north. Chad was born on a far northern island where he grew up under the tutelage of his mother, an expert Guard. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Nothing but the best is good enough for him; and he has passion for adventuring and risk

Ideals: Impeccable. Flaws: Shy. Bonds: Rich, In love, Immigrant, Adventurer. Occupation: Guard

Voice: High pitched and raspy

Attributes [hide]

Chad Ashley, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)16 (+3) 14 (+2)6 (-2)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Gnoll, Halfling, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Chrysoprase (20 gp). Tiger eye turquoise (7 gp). Chalcedony (20 gp).


Social Check DCs


Kyle Marlee, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He likes to wear ponchos typically of a light tan in addition to tight pants. He has a long red beard with little hanging trinkets. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is almost excessively polite to everyone, even when angry. He enjoys reading and quiet.

History: Born to a pair of adventurers, Kyle grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Logical. Flaws: Shy. Bonds: Adventurer, Job. Occupation: Locksmith

Voice: Voice breaks

Attributes [hide]

Kyle Marlee, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 8 (-1)16 (+3) 15 (+2)12 (+1)
Skills Intimidation +3, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Druidic, Draconic, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Arnold Dayton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he has the majority of his body covered in plate. His hair is short and golden. His gray unseeing eyes seem to look past you.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an apprentice working in his mother's forge. Due to his spouse's obsession with being a Jeweler they were divorced and he won custody of their son. He worked as a Sailor, and he later adopted a second son.

Motivation: Regain custody of his son; and he'd like to take his coworkers down a peg

Flaws: Disease, Antagonistic. Bonds: Family, Job. Occupation: Sailor

Voice: Dark and ominous

Attributes [hide]

Arnold Dayton, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)10 (+0) 12 (+1)13 (+1)
Skills History +2, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Theobald Warwick, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears rags and sports a simple walking cane. He sports a flattop hair cut. He wears an eyepatch.

Personality: Aggressive, abrasive, and angry, Theobald embodies much of what other species detest in the Humans. He is frequently practicing swordplay.

History: Theobald was raised in a hard working conservative environment. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He then took over the family business and is one of the better Interpreter for hire.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult; and he wants nothing more than to rejoin the army

Flaws: Ugly, Antagonistic. Bonds: Poor, Military, Job, Family. Occupation: Interpreter

Voice: Can't modulate volume

Attributes [hide]

Theobald Warwick, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)15 (+2) 16 (+3)13 (+1)
Skills Acrobatics +5, Animal Handling +5
Senses Passive Perception 13
Languages Common, Gnoll, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 200 gp.


Social Check DCs

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