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NPC Generator

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Advanced [show]


Miles Marston, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He is portly but not overly obese. His hair, while still mostly white, has prominent grey streaks. His blue eyes are passionate and lively.

Personality: He exudes charisma. He is a tour de force of persuasion. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Miles was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.

Motivation: He loathes his own lifestyle; and further expansion of business

Ideals: Fighting. Flaws: Hedonist, Depressed. Bonds: Attractive, Poor, Job. Occupation: Junk Dealer

Voice: Soft and mumbly

Attributes [hide]

Miles Marston, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)5 (-3) 11 (+0)15 (+2)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Arnold Presley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case, he is not a threatening figure. His hair is chestnut, silky, and of moderate length. His eyes are hazel.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has dedicated himself to building a better village for his children.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Disciplined. Flaws: Shy. Bonds: Attractive, Rich, Adventurer. Occupation: Knight

Voice: Forgets to breathe while speaking

Attributes [hide]

Arnold Presley, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)7 (-2) 13 (+1)9 (-1)
Skills Acrobatics +3, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. Violet garnet (400 gp). Sardonyx (70 gp).


Social Check DCs


Anselm Clare, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His golden hair is slicked back into a classic pompadour. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is very quiet and rarely speaks above a whisper. He is a ruthless business man, a trait he acquired from his father.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Apothecary arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Apothecary

Voice: Timid voice

Attributes [hide]

Anselm Clare, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)11 (+0) 11 (+0)15 (+2)
Skills Insight +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Thomas Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is dressed in earthy colors with a grey and red handkerchief worn on his left side. With a patchy auburn beard and wild auburn hair. His fierce gray eyes like to dwell on things.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not believe in violence as a means to an end. He is a dedicated Blacksmith but believes his peers are too gung-ho.

History: He is a Metallic Dragon in disguise. He made a point of taking high paying jobs and getting most of it up front. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Revenge; and a deep hatred of gnolls

Ideals: Pacifist. Flaws: Depressed, Shy. Bonds: Adventurer, Enemies. Occupation: Blacksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Thomas Birkenhead, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)14 (+2) 13 (+1)12 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Draconic, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Drogo Walcott, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fancy red suit. His silver hair is drawn into a tight pony tail with a cross scrunchie. He is baby faced.

Personality: He acts crazy and hedonistic. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in the north to a Knight, Drogo learned a great deal about his mother's area of expertise. His mother was a mechanic, and taught him how to fix just about anything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Sabotage a competitor; and human compassion

Ideals: Persistence. Flaws: Hedonist, Racist. Bonds: Attractive, Adventurer, Job. Occupation: Knight

Voice: High pitched, excited

Attributes [hide]

Drogo Walcott, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)14 (+2) 14 (+2)13 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs

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