Miles Hackney, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and is typically in his Sailor uniform. His skin is also unnaturally pale. His silver hair and beard is wavy and long. His hazel eyes lackadaisically let the world flow into them.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Miles was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 2 years.
Motivation: To be a Assassin again; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Adventurer, Poor. Occupation: Sailor
Voice: Indian accent
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 8 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 80 pp. Violet garnet (300 gp). Eye agate (10 gp). Brown-green garnet (110 gp).
Odo Hayley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a perfectly clean shirt and pair of pants. His hair is golden and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born to loving parents in a slum to the west. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: An old rival family wants him found; and a rival would like him out of the picture
Ideals: Joker. Bonds: Attractive, Criminal record, Poor, Adventurer, Family. Occupation: Priest
Voice: Soft and melodious
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 9 (-1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1600 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Miles Beckwith, Male Human [Permalink]
Personal [hide]
Description: This man wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. He is muscular with a powerful set of arms. He has wavy chestnut hair. He has brown eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: The child of eastern immigrants he idolized his mother. He was taken as a slave by a traveling circus and forced to perform He moves from town to town, unable to find a place to settle.
Motivation: Balancing his hectic life and new Farmer responsibilities is difficult; and to prove his worth to the world
Ideals: Impeccable. Flaws: Impulsive. Bonds: Immigrant, Slave, Job. Occupation: Farmer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Draconic, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 70 pp.
Geoffrey Darby, Male Human [Permalink]
Personal [hide]
Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a penchant for wearing a ring with an oversized ruby on his left hand. His hair is silver, silky, and of moderate length. His fierce green eyes like to dwell on things.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: The child of a Soapmaker, who enjoyed hunting, Geoffrey was taken on many hunting expeditions. Geoffrey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.
Motivation: Retire the richest man in the north; and he uses money and sex appeal to get what he needs
Ideals: Opinionated, Entrepeneur. Bonds: Attractive, Rich, Nature. Occupation: Shepherd
Voice: Stutters
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Jet (100 gp). Deep green spinel (100 gp). Coral (100 gp).
Diggory Fulton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear white tank tops with red pants. His hair is always cut to a buzz. His fair skin shows little sign of his aristocratic breeding.
Personality: Diggory wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Diggory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Diggory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.
Motivation: Human compassion; and expand his business
Ideals: Disciplined. Flaws: Hedonist. Bonds: Attractive, Poor. Occupation: Body Guard
Voice: American accent
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
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